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The game consistently crashes on Android build

Discussion in 'Editor & General Support' started by Digital_Freaks, Jun 16, 2021.

  1. Digital_Freaks

    Digital_Freaks

    Joined:
    Aug 16, 2017
    Posts:
    5
    The game consistently crashes on Android build. crashes every time the player receiving damage, the player instance who takes damage crashes. Unity 2020.1.12f1 and Unity 2019.3.15f1.
    Logcat shows error:


    --------- beginning of crash
    2021-06-16 18:01:18.371 19747-19761/? E/AndroidRuntime: FATAL EXCEPTION: UnityMain
    Process: com.abc.abc, PID: 19747
    java.lang.Error: FATAL EXCEPTION [UnityMain]
    Unity version : 2019.3.15f1
    Device model : LENOVO Lenovo K33a42
    Device fingerprint: Lenovo/karate/K33a42:7.0/NRD90N/K33_S231_171114_ROW:user/release-keys

    Caused by: java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    Version '2019.3.15f1 (59ff3e03856d)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'armeabi-v7a'
    Build fingerprint: 'Lenovo/karate/K33a42:7.0/NRD90N/K33_S231_171114_ROW:user/release-keys'
    Revision: '0'
    ABI: 'arm'
    Timestamp: 2021-06-16 18:01:17+0500
    pid: 19747, tid: 19761, name: UnityMain >>> com.abc.abc <<<
    uid: 10286
    signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x101
    Cause: null pointer dereference
    r0 ac4fe628 r1 7d4b6710 r2 40000000 r3 60604000
    r4 ac4fe628 r5 7d4b6730 r6 00000101 r7 99e2a5d4
    r8 79bfbd20 r9 78d7af20 r10 00000000 r11 ac4fe698
    ip 00000080 sp ac4fe618 lr 997a21c1 pc 9979ee78

    backtrace:
    #00 pc 0093fe78 /data/app/com.abc.abc-1/lib/arm/libunity.so (BuildId: 8db9f20da032d3d76695acc4583a6734e43a0645)
    #01 pc 009431bd /data/app/com.abc.abc-1/lib/arm/libunity.so (BuildId: 8db9f20da032d3d76695acc4583a6734e43a0645)
    #02 pc 0046b2a9 /data/app/com.abc.abc-1/lib/arm/libunity.so (BuildId: 8db9f20da032d3d76695acc4583a6734e43a0645)
    #03 pc 00c10f48 /data/app/com.abc.abc-1/lib/arm/libil2cpp.so (BuildId: 978a3399f7389e8fe86ea8c34bac06cc79243f48)
    #04 pc 004c8008 /data/app/com.abc.abc-1/lib/arm/libil2cpp.so (BuildId: 978a3399f7389e8fe86ea8c34bac06cc79243f48)
    #05 pc 002c418c /data/app/com.abc.abc-1/lib/arm/libil2cpp.so (BuildId: 978a3399f7389e8fe86ea8c34bac06cc79243f48)
    #06 pc 0037e004 /data/app/com.abc.abc-1/lib/arm/libil2cpp.so (BuildId: 978a3399f7389e8fe86ea8c34bac06cc79243f48)
    #07 pc 00382a84 /data/app/com.abc.abc-1/lib/arm/libil2cpp.so (BuildId: 978a3399f7389e8fe86ea8c34bac06cc79243f48)
    #08 pc 003827f0 /data/app/com.abc.abc-1/lib/arm/libil2cpp.so (BuildId: 978a3399f7389e8fe86ea8c34bac06cc79243f48)
    #09 pc 00357fe8 /data/app/com.abc.abc-1/lib/arm/libil2cpp.so (BuildId: 978a3399f7389e8fe86ea8c34bac06cc79243f48)
    #10 pc 00b584c8 /data/app/com.abc.abc-1/lib/arm/libil2cpp.so (BuildId: 978a3399f7389e8fe86ea8c34bac06cc79243f48)
    #11 pc 00b54af4 /data/app/com.abc.abc-1/lib/arm/libil2cpp.so (BuildId: 978a3399f7389e8fe86ea8c34bac06cc79243f48)
    #12 pc 00813c40 /data/app/com.abc.abc-1/lib/arm/libil2cpp.so (BuildId: 978a3399f7389e8fe86ea8c34bac06cc79243f48)
    #13 pc 0081919c /data/app/com.abc.abc-1/lib/arm/libil2cpp.so (BuildId: 978a3399f7389e8fe86ea8c34bac06cc79243f48)
    #14 pc 00ebdefc /data/app/com.abc.abc-1/lib/arm/libil2cpp.so (BuildId: 978a3399f7389e8fe86ea8c34bac06cc79243f48)
    #15 pc 00987c50 /data/app/com.abc.abc-1/lib/arm/libil2cpp.so (BuildId: 978a3399f7389e8fe86ea8c34bac06cc79243f48)
    #16 pc 00833e54 /data/app/com.abc.abc-1/lib/arm/libil2cpp.so (BuildId: 978a3399f7389e8fe86ea8c34bac06cc79243f48)
    #17 pc 00822010 /data/app/com.abc.abc-1/lib/arm/libil2cpp.so (BuildId: 978a3399f7389e8fe86ea8c34bac06cc79243f48)
    #18 pc 0083b988 /data/app/com.abc.abc-1/lib/arm/libil2cpp.so (BuildId: 978a3399f7389e8fe86ea8c34bac06cc79243f48)
    #19 pc 007fddb8 /data/app/com.abc.abc-1/lib/arm/libil2cpp.so (BuildId: 978a3399f7389e8fe86ea8c34bac06cc79243f48)
    #20 pc 002c40f0 /data/app/com.abc.abc-1/lib/arm/libil2cpp.so (BuildId: 978a3399f7389e8fe86ea8c34bac06cc79243f48)
    #21 pc 0037e004 /data/app/com.abc.abc-1/lib/arm/libil2cpp.so (BuildId: 978a3399f7389e8fe86ea8c34bac06cc79243f48)
    #22 pc 003d26cd /data/app/com.abc.abc-1/lib/arm/libunity.so (BuildId: 8db9f20da032d3d76695acc4583a6734e43a0645)
    #23 pc 003db507 /data/app/com.abc.abc-1/lib/arm/libunity.so (BuildId: 8db9f20da032d3d76695acc4583a6734e43a0645)
    2021-06-16 18:01:18.371 19747-19761/? E/AndroidRuntime: #24 pc 003e183b /data/app/com.abc.abc-1/lib/arm/libunity.so (BuildId: 8db9f20da032d3d76695acc4583a6734e43a0645)
    #25 pc 002b2d25 /data/app/com.abc.abc-1/lib/arm/libunity.so (BuildId: 8db9f20da032d3d76695acc4583a6734e43a0645)
    #26 pc 00348f75 /data/app/com.abc.abc-1/lib/arm/libunity.so (BuildId: 8db9f20da032d3d76695acc4583a6734e43a0645)
    #27 pc 00348f91 /data/app/com.abc.abc-1/lib/arm/libunity.so (BuildId: 8db9f20da032d3d76695acc4583a6734e43a0645)
    #28 pc 00349127 /data/app/com.abc.abc-1/lib/arm/libunity.so (BuildId: 8db9f20da032d3d76695acc4583a6734e43a0645)
    #29 pc 00421905 /data/app/com.abc.abc-1/lib/arm/libunity.so (BuildId: 8db9f20da032d3d76695acc4583a6734e43a0645)
    #30 pc 0042f18d /data/app/com.abc.abc-1/lib/arm/libunity.so (BuildId: 8db9f20da032d3d76695acc4583a6734e43a0645)
    #31 pc 000258d9 /data/app/com.abc.abc-1/oat/arm/base.odex

    at libunity.0x93fe78(Native Method)
    at libunity.0x9431bd(Native Method)
    at libunity.0x46b2a9(Native Method)
    at libil2cpp.0xc10f48(Native Method)
    at libil2cpp.0x4c8008(Native Method)
    at libil2cpp.0x2c418c(Native Method)
    at libil2cpp.0x37e004(Native Method)
    at libil2cpp.0x382a84(Native Method)
    at libil2cpp.0x3827f0(Native Method)
    at libil2cpp.0x357fe8(Native Method)
    at libil2cpp.0xb584c8(Native Method)
    at libil2cpp.0xb54af4(Native Method)
    at libil2cpp.0x813c40(Native Method)
    at libil2cpp.0x81919c(Native Method)
    at libil2cpp.0xebdefc(Native Method)
    at libil2cpp.0x987c50(Native Method)
    at libil2cpp.0x833e54(Native Method)
    at libil2cpp.0x822010(Native Method)
    at libil2cpp.0x83b988(Native Method)
    at libil2cpp.0x7fddb8(Native Method)
    at libil2cpp.0x2c40f0(Native Method)
    at libil2cpp.0x37e004(Native Method)
    at libunity.0x3d26cd(Native Method)
    at libunity.0x3db507(Native Method)
    at libunity.0x3e183b(Native Method)
    at libunity.0x2b2d25(Native Method)
    at libunity.0x348f75(Native Method)
    at libunity.0x348f91(Native Method)
    at libunity.0x349127(Native Method)
    at libunity.0x421905(Native Method)
    at libunity.0x42f18d(Native Method)
    at base.0x258d9(Native Method)
     
    Last edited: Jun 17, 2021
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    Your post says you're getting a crash with a PC build. But you posted a crash from an Android build. PC builds won't say "AndroidRuntime" or be using Java.
     
  3. Digital_Freaks

    Digital_Freaks

    Joined:
    Aug 16, 2017
    Posts:
    5
    My bad, I have converted the project on android later. It happens on PC and android as well... Do you have any lead on the crash issue sir?