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Unity The Future of Unity Feedback

Discussion in 'Announcements' started by Buhlaine, Feb 21, 2019.

  1. WazzaM

    WazzaM

    Joined:
    Jan 10, 2015
    Posts:
    9
    Hello @Buhlaine, where in the forum does the feedback actually go?
    As far as I can tell this is for announcements. Groovy. Then, I go to the Forum main page and the closest thing at that top level is the Beta forum.

    ...because I want to give feedback about Unity Hub and how a number of use cases are now BROKEN by Hub being made an intrinsic part of Unity 2019.1.
    I love some of the stuff you guys do but it's pretty clear that holistic thought is missing, about _how_ Hub integrates with the Editor.

    A case, in point, is that the module management function of the Hub is only available for Unity Editors installed via the Hub. Why is that? And why is it that the Editor tells you to install Android SDK via the Hub when I installed it using the download assistant (not Hub) and it should know that this cannot be done. It's bad guidance.

    The Hub UI isn't quite complete, so it feels a bit rushed to make this a forced part of the Editor experience.
     
  2. Peter77

    Peter77

    Joined:
    Jun 12, 2013
    Posts:
    3,601
    Feedback regarding Unity Hub are best posted to the Unity Hub forum:
    https://forum.unity.com/forums/unity-hub.142/
    Make sure to add the "Feedback" tag when you create a new thread. It's next to the thread title that you enter.

    Actual bugs (broken functionality) are best reported through the Unity Bug Reporter Tool.
    Please submit a bug-report as described in this document:
    https://unity3d.com/unity/qa/bug-reporting

    It's important that you report these issues together with a reproduction project if you want them to get fixed. If you don't do it, it might be a long time until someone else reports them or until Unity Technologies find them.

    After you submitted the bug-report, you receive a confirmation email with a bug-report Case number. Please post the Case number (number only, not the link) in the forum thread where you posted about the problem initially, for Unity staff to pick up.
     
    LeonhardP likes this.
  3. mostlyhuman

    mostlyhuman

    Joined:
    Mar 16, 2013
    Posts:
    35
    Unity Feedback: for WindZones, make the current pulse value (or intensity) readable so developers can create changing wind sounds/volumes to match the intensity of the pulse.
     
  4. DrummerB

    DrummerB

    Joined:
    Dec 19, 2013
    Posts:
    24
    Where are we supposed to post feedback now? I don't see a feedback subforum.
     
  5. Peter77

    Peter77

    Joined:
    Jun 12, 2013
    Posts:
    3,601
    In the corresponding sub-forum and then you have to add the "Feedback" tag to the title. For example, if you want to provide feedback regarding the prefabs system, you would click "Post new thread" in the Prefabs sub-forum and click the "(no prefix)" text that is located next to the thread title and choose "Feedback" as prefix.
     
    UnityMaru likes this.