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Unity The Future of Unity Feedback

Discussion in 'Announcements' started by Buhlaine, Feb 21, 2019.

  1. WazzaM

    WazzaM

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    Jan 10, 2015
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    Hello @Buhlaine, where in the forum does the feedback actually go?
    As far as I can tell this is for announcements. Groovy. Then, I go to the Forum main page and the closest thing at that top level is the Beta forum.

    ...because I want to give feedback about Unity Hub and how a number of use cases are now BROKEN by Hub being made an intrinsic part of Unity 2019.1.
    I love some of the stuff you guys do but it's pretty clear that holistic thought is missing, about _how_ Hub integrates with the Editor.

    A case, in point, is that the module management function of the Hub is only available for Unity Editors installed via the Hub. Why is that? And why is it that the Editor tells you to install Android SDK via the Hub when I installed it using the download assistant (not Hub) and it should know that this cannot be done. It's bad guidance.

    The Hub UI isn't quite complete, so it feels a bit rushed to make this a forced part of the Editor experience.
     
  2. Peter77

    Peter77

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    Jun 12, 2013
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    Feedback regarding Unity Hub are best posted to the Unity Hub forum:
    https://forum.unity.com/forums/unity-hub.142/
    Make sure to add the "Feedback" tag when you create a new thread. It's next to the thread title that you enter.

    Actual bugs (broken functionality) are best reported through the Unity Bug Reporter Tool.
    Please submit a bug-report as described in this document:
    https://unity3d.com/unity/qa/bug-reporting

    It's important that you report these issues together with a reproduction project if you want them to get fixed. If you don't do it, it might be a long time until someone else reports them or until Unity Technologies find them.

    After you submitted the bug-report, you receive a confirmation email with a bug-report Case number. Please post the Case number (number only, not the link) in the forum thread where you posted about the problem initially, for Unity staff to pick up.
     
    LeonhardP likes this.
  3. mostlyhuman

    mostlyhuman

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    Mar 16, 2013
    Posts:
    35
    Unity Feedback: for WindZones, make the current pulse value (or intensity) readable so developers can create changing wind sounds/volumes to match the intensity of the pulse.
     
  4. DrummerB

    DrummerB

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    Dec 19, 2013
    Posts:
    41
    Where are we supposed to post feedback now? I don't see a feedback subforum.
     
  5. Peter77

    Peter77

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    In the corresponding sub-forum and then you have to add the "Feedback" tag to the title. For example, if you want to provide feedback regarding the prefabs system, you would click "Post new thread" in the Prefabs sub-forum and click the "(no prefix)" text that is located next to the thread title and choose "Feedback" as prefix.
     
    UnityMaru likes this.
  6. mgear

    mgear

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    5,321
  7. oliiix

    oliiix

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    Nov 8, 2018
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    Yes great idea, let's move it from one place to another to another... let's make more mess than we already got
     
  8. ItDaRapta

    ItDaRapta

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    Jul 14, 2019
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    Do you know what I think would make scene management a lot easier? Tags for scenes. That way if two scenes had the same properties, they have the same actions acted upon them, instead of having to write out code for every single scene. Thanks for reading
    -ItDaRapta
     
  9. joshcamas

    joshcamas

    Joined:
    Jun 16, 2017
    Posts:
    756
    Still extremely frustrating and jarring when finding a page that might have some helpful info then being thrown to this thread again and again and again. Please bring back the site and just disable logging in + making posts or something. Please.
     
    CyRaid, Knil, Xarbrough and 4 others like this.
  10. HargrimCsorcon

    HargrimCsorcon

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    Mar 7, 2017
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    31
    Several months have passed but all my feedback threads were successfully ignored. If nobody of Unity team can give any answer in these threads what is this feature for?
     
    Last edited: Jul 20, 2019
    Storm4_ and Alvarezmd90 like this.
  11. APSchmidt

    APSchmidt

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    2,359
    Is anybody from Unity Technologies reading this thread?

    When will we have a search field in the "Exporting package" window?

    Capture.JPG
     
  12. ConAim

    ConAim

    Joined:
    Jan 17, 2017
    Posts:
    6
    Yeah yeah... for random crashed on latest 2019.1 HDRP projects.
    Ooops, crashed, report dialog popped, filled out info but NOT able to send the data, lets do the manual way.
    Very productive/supportive...
     
  13. munzevi30

    munzevi30

    Joined:
    Jul 28, 2019
    Posts:
    1
    Hi, I wanted to ask questions, I accidentally signed up to the advisory panel :) I am using Unity 5.6. ProBuilder 2.x writes free. Can I design and sell models using these tools? Are there any copyright shortages?
     
  14. TalhaDX

    TalhaDX

    Joined:
    Feb 2, 2013
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    94
    Asking for money for feature as simple as Dark theme does not look good now. In last 10 years Unity has developed so much and extended its services in whole lot of businesses like Automative, VR/AR, Films and more. With all this in your hand, it seems really cheap (I am sorry if anyone finds it offensive) that you ask for money for dark theme feature.

    PLEASE ALLOW DARK THEME AS FREE !!!
     
    Storm4_, andreiagmu, chambino and 2 others like this.
  15. Stardog

    Stardog

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    Jun 28, 2010
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    https://forum.unity.com/threads/editor-skinning-thread.711059/
     
    Vagabond_ likes this.
  16. pulla0000

    pulla0000

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    Jan 4, 2012
    Posts:
    7
    Add emission map support to the Sprite lit shader from 2d lightning, it will be perfect with this.
     
  17. AhSai

    AhSai

    Joined:
    Jun 25, 2017
    Posts:
    36
    I hope Unity can add a "int readIndexUpTo" parameter in the CustomRenderTexture.SetUpdateZones function so that we don't have to create a new array every time when the array size is different. Pretty much like the concept of Physics.OverlapSphereNonAlloc but in reverse.
     
  18. Ecna_At_Oculus

    Ecna_At_Oculus

    Joined:
    Jun 18, 2019
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    2
    I came here from a redirect from the old feedback website. Can you update the original announcement post with some instructions on what to do with feature requests? Should I create a new thread? On which subforum? The answer is probably somewhere in this 5 page thread, but I don't want to read the whole thing just to know where to post my feature request.
     
  19. APSchmidt

    APSchmidt

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    Aug 8, 2016
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  20. Xibyth

    Xibyth

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    Oct 4, 2015
    Posts:
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    So like, download progress to much to ask for.