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Unity The Future of Unity Feedback

Discussion in 'Announcements' started by Buhlaine, Feb 21, 2019.

  1. Ziflin

    Ziflin

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    My point was that having a 100 posts of people saying "yes! Add this!" is annoying for those trying to add to the feature discussion.
     
  2. Prodigga

    Prodigga

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    Agreed, people will inevitably want to voice their agreement on a feature request. Likes are a good way to do that, maybe this could be expanded to support more reactions like Discord for example - a 'like' isn't expressive enough for some who might still be compelled to reply with a +1.

    I guess another consideration is that replying to a thread will bump it to the top of the forum category. If you care about an issue then that is incentive enough to post a 'yes, +1' reply. Other than heavy moderation (Which would make the forums feel pretty crappy) I don't know what the solution to it would be.

    Well, best we can do is give it a chance. Ive already started creating a few Feedback requests - time will tell if there is any real improvement. Proof is in the pudding.
     
    Last edited: Mar 1, 2019
  3. hippocoder

    hippocoder

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    You guys need to understand the voting is dead. That's why it's on forums. Asking for "more" won't work either. Because everything is "more".

    Instead why not actually tell me what you can't do?

    Again. There's no vote on forum either, and prefixing feedback isn't about votes. Nobody cares how many likes or ticks something has, it's irrelevant when your single voice can make the difference.

    All you need to do is be communicative. Just try it out before worrying about inventing a problem to solve by inventing a new votes system.

    I see stuff people have asked for being put in all the time in Unity, so that's something isnt it? if you are worried about somehow lacking a voice due to feedback being removed then this is purely psychological and it means Unity had a bad feedback system in place.

    Anyway give Unity the benefit of the doubt. Make your games, find something you really needed isn't there, talk about it on forum.

    Don't go inventing things you don't need, just find a genuine need or feedback and go with it whenever.
     
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  4. Prodigga

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    Asking for 'more' wont work? Everything is 'more' ? What do you mean?

    Edit: Hippo's post has been edited with explanation
     
    Last edited: Mar 1, 2019
  5. Ryiah

    Ryiah

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    I for one am eagerly awaiting the amusement that will be the dark skin feedback thead. :p
     
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  6. hippocoder

    hippocoder

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    :( :D
     
  7. Prodigga

    Prodigga

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    I personally think the move scrap the feedback section and focus more on the forum is 100% a positive. Keeps it focused. I dont care for the voting feature, I just care that our posts get seen and replied to. Even if Unity disagrees with the feedback, silence feels worse than receiving a 'no' response with an explanation.
     
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  8. DED-Games

    DED-Games

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    So then Unity doesn't care about how many people want a feature? That's extremely disappointing, and even more disappointing that they aren't saying it themselves. It doesn't make me want to participate in any feedback discussion, but the complete opposite.
     
  9. ifurkend

    ifurkend

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    I understand the limitations of the original Feedback website (not being notified of replies of each FB ticket is very problematic). I don't really mind redirecting it back to the forum, but I think it would be easier for both the Unity staff and us users if there are sub forums dedicated to feature suggestions. Particle System and Post Processing Stack both have mega threads for collecting feedbacks, but it's not always easy to keep track of discussion of one particular suggestion.
     
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  10. hippocoder

    hippocoder

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    I don't think most companies in any industry can't listen too closely for 1000 votes which may or may not have gained traction for any number of reasons including discoverability. Imagine if I was corrupt? Imagine if I, with all the forum likes I have, wanted to mobilise this community to get something done for my own ends?

    I would probably get quite a few votes and that's exactly why I don't push my stuff beyond just conversation... I think about "how would I feel if something I wanted never got any traction cos some idiot mod is flashing his crappy blue badge". I would hate that. Votes really are popularity contests. It could be a popular person or popular feature (imagine if everyone voted for raytracing support and Unity had to add it 2 years ago? it would gut the company's talent doing things in the order users want).

    I think you have great intentions but the world isn't mature enough to follow through. I'm not dismissing what you're saying and I truly think that Unity should look out for the real feature requests. Like for example: what can you not do right now in your project?

    That would be the best feature request of them all.


    I'll humbly bow out of the thread now as I feel I've not given enough space for other voices (sorry, was interested in it as a user myself too).
     
  11. HargrimCsorcon

    HargrimCsorcon

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    So where is feedback section of the forum?
     
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  12. Prodigga

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    There isn't one. Just post your feedback into the appropriate sub forum and use the new feedback label for your post. And cross your fingers. View my recently posted threads as an example.
     
  13. DED-Games

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    As an idea, the feedback could be anonymous. But in any case, I think my main concern is "is my voice being heard?", as others have also stated. As you can see I'm not specially prolific in the forum or elsewhere, when I need something most of the time I've been able to find it on existing posts or do it myself, but still I'd like to feel that when I say something there's somebody listening, even if it's just to say "that's a stupid request" or "that will never happen". It's not that Unity never listens, I have had responses in the forum and bug reports and I see that happening to others, but at the same time I see forum posts or Feedback entries waiting for a response that never comes.

    I understand it's not an easy task for Unity to keep up with all of us, that they have been burned in the past specially when mentioning a new feature or ETA that in the end couldn't happen, or that there will always be users asking for a fix to the bug that causes for loops in Update move boxes to the end position immediately. I think it's evident, but, just in case, I'm not ripping my clothes apart in rage, just sharing my feelings about the subject whether they have a basis in reality or not, with the hope to contribute my tiny bit to make things better.

    That aside, I have to say you are an hypocrite, you already used your reputation to ask for goat and will get it. I didn't want goat, I wanted bigger editor text. What am I suppossed to do with goat? :mad:
     
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  14. Buhlaine

    Buhlaine

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    I want to thank everyone for the feedback that's been provided here. A big concern I see is the idea of visibility & votes, and we'll be taking that into consideration as we move forward. When I have more information on our new dedicated feedback solution we will let the community know.

    As a reminder, the forums aren't a permanent solution, but they are the solution that makes the most sense for us while we work to find a better dedicated feedback solution.
     
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  15. huulong

    huulong

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    If you want to keep both votes and posts in the end, you can try something similar to GitHub: issues are mainly discussion threads (integrating Git commits and relationship to other issues). In addition, it's possible to react to the first post with a +1, without bumping or spamming the thread (although bumping is less important than lexical search in the context of GitHub issues).

    This system has still a big disadvantage: reactions are per post, not per thread, and using the first post as representative of popularity is a kind of hack. There is no integration to search by popularity or display it on issues main view. You could implement it at thread level instead.

    Anyway, since your primary focus is about discussion, it would just be an extra piece of information to evaluate the number of users interested.

    But I admit it is more important to count users for bug reports than suggestions, as it effectively shows the number of users affected by a fault. And the Issue Tracker has votes indeed. The only thing is that it only allows 10 votes per user, and has no actual affected user count. So if there is a minor bug that affects everybody, it still gets low total vote because most users don't want to spend their votes on it.

    Basically, having a total number of users affected besides the vote in the Issue Tracker would provide an objective value besides a subjective one. But that's another discussion.
     
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  16. TJHeuvel-net

    TJHeuvel-net

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    https://i.imgur.com/Zm2Anqy.png

    I'd really like to know how this sentence ends, and now i cant because i'm redirected here.

    edit: Thanks to the wayback machine i did get it, but there are more gems like this in the feedback section.
     
  17. hippocoder

    hippocoder

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    [Mod note for deleted posts]: Hi, please keep all replies based on data, facts and proper feedback about the feedback. Not looking for drama and drama will be deleted.

    --

    [Reply as a community user]:
    https://www.dictionary.com/browse/get-someone-s-goat - seems to be working.

    Another thought not brought up in the discussions so far is that Unity pretty obviously do use the asset store heavily as a votes system. I would argue the asset store is the best votes system ever made.

    Pretty sure voting with the wallet is the most powerful form of all, and a genuine vote.
     
  18. Fritsl

    Fritsl

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    I came here.. from the Asset store in Editor.. to say that it is extremely frustrating so poor an user experience it is to try and browse in my already purchased & downloaded assets. I have many.

    Never mind trying to "enter" one of them to "read more", get back to list, wait again, be thrown to top of list... it's simply a .. very, very poor piece of browsing .. specially frustrating on things I HAVE ALREADY PURCHASED AND DOWNLOADED!
     
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  19. Flurgle

    Flurgle

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    It appears when you type in "Map Magic", it does not return the MapMagic asset (I would think Map Magic would come up first, but seems missing from the results). Typing in "MapMagic" does it of course. Perhaps this could be added to the s search/filter functionality ?
     
  20. Alexees

    Alexees

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    @Buhlaine do you mind saying a little something about what will happen to Answers? Or redirect me to a post where Answers is talked about? It always feels like it's kind of handled like the elephant in the room everyone ignores.
     
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  21. omarzonex

    omarzonex

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    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    YOU OF THE HELLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
     
  22. Buhlaine

    Buhlaine

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    At the moment we don't have any plans to change Unity Answers. I'm currently working to help reduce the spam there, but the content is primarily community driven and is for peers to support each other.
     
  23. Unity_Ride

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    Failed getting available Android API levels. Make sure your android sdk tools version is 25 or higher and you have internet connection.
    System.Threading.ThreadHelper:ThreadStart()

    A big problem , Anybody have solution please help me...
     
  24. Peter77

    Peter77

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  25. Alexees

    Alexees

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    @Buhlaine will the formatting at least be fixed? empty lines are still not possible after over a year.
     
  26. amdbuster

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    Please Build Zoom in the Animator Window
     
  27. Baste

    Baste

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    That's already done. Also this is obviously not the thread for that.
     
  28. CausticLasagne

    CausticLasagne

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    I hope Unity decides to roll out a dedicated feedback system rather than using the forums. Lots of suggestions can just get buried, especially really good ones with the potential to make Unity richer than Unreal. Unity should roll out a new voting system and let the community decide what they want the engine to be like, but not like how smiths did those tomato sauce flavored chips. That was their mistake. ;)
     
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  29. Murgilod

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    Clearly the solution to Unity's problems is to keep doing things that never worked :v
     
  30. Mauri

    Mauri

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    That's what they want to do. The current solution (posting feedback into the forum) is just temporary.
     
  31. halley

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    Yeah, there's absolutely no official response expectation on a forum. I can holler my ideas into the wind, or we can bloviate endlessly as end-users, but unless there is an official YES-GONNADO or NO-WONTDO from Unity, it feels like a waste of effort to even type my ideas, mark up a screenshot, package a demonstration of what I think Unity needs.
     
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  32. DED-Games

    DED-Games

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    No, the solution is to first investigate why the things didn't work, because there are many possible reasons, and that the idea is inherently bad is just one of them. Then you fix the causes. You only get rid of the ideas when you know they were inherently bad, or if the solutions are too hard to implement.
     
  33. Murgilod

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    Answers never worked because that really isn't how development works in the first place. The popular vote is meaningless when it comes to engine development because you get flooded with things like "I WANT THE FREE DARK SKIN" getting 50,000 votes.
     
  34. DED-Games

    DED-Games

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    The way development doesn't work is by ignoring what your users want. You'll get unreasonable petitions with or without the feedback system and with or without votes. Anyway, what is so unreasonable about wanting the dark skin?
     
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  35. Murgilod

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    They don't ignore what users want. They ignore what is irrelevant. A dark theme is not relevant.
     
  36. APSchmidt

    APSchmidt

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    What would be relevant is that we can change the colour of the background in the preferences, not to have an entire dark theme. We can already modify a certain number of colours, why not that one?

    Did anyone ask here that we can use primitive shapes to dig holes into other primitive shapes? Like creating a wall using a cube and using another cube, or a sphere, to dig a hole in that wall. ;)
     
  37. DED-Games

    DED-Games

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    A free dark theme is completely relevant, it's a feature of the Unity editor. And it's completely fine that many people want it and ask for it. That it isn't in Unity's business interests is also fine, and a whole different situation than the petition being irrelevant.

    That they ignore what is irrelevant, undoable, not in their interest, etc., is also fine and necessary, and having a dedicated feedback system and/or voting does not preclude it. They can just moderate the system the same way the forum is moderated; to make things clear, they can just clearly state something along the lines of "Only ask for new features or improvements on existing ones", or "No asking to make paid features free", etc., adding that any petitions that cross the line will be deleted.

    And as I said before, I never saw votes as binding, and definitely I don't think they should be.
     
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  38. Murgilod

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    It's not relevant because it's just a bunch of people wanting a paid feature for free.
     
  39. DED-Games

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    I don't recall the feedback section saying feedback like that was off-limits, so it was and is completely relevant. It will only be irrelevant if Unity explicitly states in the new feedback section that those kinds of petitions are not the purpose of the section.
     
  40. Murgilod

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    It's not relevant at all because it's not going to happen, as they have said literally hundreds of times over the past several years. The simple fact of the matter is that a lot of the stuff on Feedback was totally useless and still got votes because it looked popular rather than actually being a meaningful addition to a game engine.
     
  41. Flurgle

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    I'm thinking that eventually they won't need to market the dark theme as a paid feature.

    Ideally, if dark theme was free, the paid subscription should offer more incentives, not sure what. (Potentially bad ideas warning) Maybe free surprise (not just a bunch of assets listed on the pricing page. I think people like surprises) asset packs (more 3D models / audio, content rather than code stuff) or parts of larger assets packs (like some of the pricer Unity official ones), released over time (like Yggdrasil characters one month, next month the environment pack), personal consulting / coaching with Unity specialists, some kind of Unity Supporter Badge people can show off on forum, maybe once have 12 months you get a special Swag mailed to you - a special supporter Hoodie.

    ATM, I bet a lot of people would pay $5 just for the dark theme, or even $10/month just to support them in some manner (maybe get some swag and a forum and connect supporter badge).

    I'm sure Unity has some interesting ideas, much better than mine, and more insight. Will be interesting to see what happens in the next few years.
     
    Last edited: Mar 22, 2019
  42. jjxtra

    jjxtra

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    Is anyone able to use tex3D on Metal on MAC? I get completely wrong results. Switching graphics API to OpenGL fixes it. No errors or warnings in the console, just incorrect tex3D results on metal.
     
  43. DED-Games

    DED-Games

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    The "it's not going to happen" it's something you don't know, as shown by the times Unity (and other companies) has backtracked due to user feedback (e.g., the splash screen on Unity Plus). Again, if feedback like that is not considered relevant by Unity for the feedback section, they have to clearly say so in the feedback section, not on the forum, not on the blog. Then they moderate the feedback entries, and problem solved. Problem solved as much as in the forums, of course, where petitions like that will still appear.
     
  44. Murgilod

    Murgilod

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    They have literally said this for years.
     
  45. lodendsg

    lodendsg

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    Just a quick recomendation regarding Asset Store package upload and publishing

    We have found that users on an engine version older than the oldest version we have uploaded with cannot download our assets without upgrading. This to us seems in contrast to the package form you have to check and submit on package upload and that includes a line asking rather or not the package is version dependent on Unity ... dont recall the exsact wording.

    In our cases our package works with a wide range of engine versions but we do tend to do our last bit of testing with the newest version and thats where we upload from as well thus users behind the latest release build dont get the update.

    The recomendation is to let us indicate what versions of Unity we support not to infer it from the version of the engine it was uploaded with. I would imagin this is a real beast for art assets since they are usually completly engine agnostic never mind verison. For coded assets it makes a bit more since but still it would be better if we could indicate rather or not we have a engine version dependency and if so what it is.

    In the very least some more clear wording on the package check list regarding rather or not the package is version dependent as we where under the impression that by indicating the package was not version dependent that we could be done with this and only have to upload once with the latest tested version... that is clearly incorrect and under the current model you need to upload with the oldest version of Unity and this does raise questions for users e.g. when we are behind a version we get asked does it work with vN+1 for example even though we do say in description that we work with Unity 2017 & 2018 for example. e.g. users may not read the whole description but they do read the version and release info which at current would sugest a highly compatable solution just hasn't been tested past (whatever the oldest version it supports is) since that older version would be what its uploaded with and what shows in the store page as the uploaded version.
     
  46. GermiyanBey

    GermiyanBey

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    +1 lodendsg

    This is especially an issue on Customer side, we are unable to download assets (assets that are not related to coding) for versions even LTS support is given.
    With having Unity 2017.4.24 today, being not able to download a simple ICON pack is really frustrating just because its uploader uploaded with Unity 2018.

    I described the problem in productivity perspective on this post with some suggestions. Also I saw same issue reported by other users (such as this) as well, but it seems this issue is neglected sadly.
     
  47. Thaina

    Thaina

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    Want to put my vote on github

    Just github issue and use thumb as a voting

    And actually unity should split all the system into module and open the repo for each one. And for each opensourced module it should have a source code available on github
     
  48. Ethan_VisualVocal

    Ethan_VisualVocal

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    Any reason Answers shouldn't just redirect to: https://stackoverflow.com/questions/tagged/unity3d ?
     
  49. Haiisam

    Haiisam

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    On November 5, 2014, it was said that you would add a probe rotation soon (https://forum.unity.com/threads/rotating-reflection-probe.276509/)
    Almost 5 years have passed, I understand, maybe this is very difficult, but a lot of time has passed and I am surprised that there is still no probe rotation.
    How soon will you add it, if at all?
     
  50. ohbado

    ohbado

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    Hi,
    I have an opinion on the performance of the Scene view.
    When I open a huge city scene, the scene view performance will be 1-3 fps.However, the usage rate of the CPU (Core i9 9900K CPU) is very low and there is excess power.Unity editor is less than 10% usage of the entire CPU. Even the most stressed core is only 50%.The GeForce RTX 2070 GPU also uses less than 20%.
    Scene views should use more CPU and GPU if needed.The Unity editor should be able to comfortably edit huge scenes on high power PCs.
     
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