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The first Unity 3.0 pre-purchase betas are now shipping!

Discussion in 'Announcements' started by HiggyB, Jun 23, 2010.

  1. Dreamora

    Dreamora

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    yupp having both is no problem.
    on windows, just choose a different directory

    on osx, rename the unity folder to something else like Unity 2.6.1 and rename the app too!

    I've defacto iphone 1.5.1, 1.6.x, 1.7, Unity 2.5.1, unity 2.6.1 and unity 3 b3 on my mac :) (yeah an effective way to flood several gigs of hd)
     
  2. HJP

    HJP

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    Jul 8, 2009
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    :D
     
  3. sonicviz

    sonicviz

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    Dang..I ordered on the 16th!
     
  4. Ethan

    Ethan

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    Jan 2, 2008
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    501
    Hi all,

    what i noticed from my beta:
    it doesnt open on my 10.4.11 mac but on my win7.
    monodevelop doesnt open on my 10.4.11 either.
    (yea i have mono installed)

    And lucas.meijer forgot to delete his email address out of the playersettings "company name". ;D

    Island demo has shining yellow trees if you dived into the water and came out again and the character customization shader looks buggy, too.
    I think theres a little work left :)
    Let's hope everything gets fixed ... please take your time unity!
     
  5. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
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    Right, as said in the release notes there isn't any 10.4 support yet.

    --Eric
     
  6. Lord_Pall

    Lord_Pall

    Joined:
    Sep 25, 2009
    Posts:
    52
    Damn. I ordered june 16th.
    Heh
     
  7. mikesgames

    mikesgames

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    When will the engine be out for everyone?
     
  8. flim

    flim

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    Mar 22, 2008
    Posts:
    324
    When the pre-order end? $1200 is not a small amount of money, I need to arrange my cash flow.
     
  9. Aras

    Aras

    Unity Technologies

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    When 3.0 will be released. And it will be released... when we'll fix all ship-stopper bugs :)
     
  10. flim

    flim

    Joined:
    Mar 22, 2008
    Posts:
    324
    Finally I purchased via PayPal. :)

    The Car tutorial and project is enough justify to purchase.

    Anyone has an example how to make AI cars?
     
  11. VIC20

    VIC20

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    I would love to see a kind of an additional subscription plan (or to pay in rates) for pro for those who can't afford to pay at once. You could block a serial via internet if someone didn't pay his rate. Actually you could make more money with it by making it more expensive for those who pay in rates. I bet many would use this.
     
  12. kenlem

    kenlem

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    .

    Right! Like Unity needs to be in the credit services industry. In my country, we have these things called credit cards. I'm sure you can find more info on the google.
     
  13. kurylo3d

    kurylo3d

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    Unity 3.0 is the best game engine ever made!

    I just received my beta copy. Thank you unity!!!!! not just for giving me access to this beta, but for making such an incredable product. You will take over this industry.. with that i have no doubt.
     
  14. BurgZerg-Arcade

    BurgZerg-Arcade

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    The by problem that I see with this is that you get a month of pro and just put it on one computer. Then never hook it back up to the Internet.
     
  15. ColossalDuck

    ColossalDuck

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    Make it require an internet gateway on startup, and every few minutes.
     
  16. kenlem

    kenlem

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    You got your beta on a Sunday? What was your pre order data?
     
  17. flim

    flim

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    Mar 22, 2008
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    I purchased Pro license last night, when will I get the 3.0 beta?
     
  18. ColossalDuck

    ColossalDuck

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    Soon!
     
  19. duke

    duke

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    Jan 10, 2007
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    763
    The pay-by-subscription thing is daft. The infrastructure required to run it, in addition to having to make a separate build for it for verification makes it totally not worth it.

    Learn to save!
     
  20. duke

    duke

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    Yeah knowing your order date would be handy :)
     
  21. Samantha

    Samantha

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    Aug 31, 2005
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    Update: Previews have been delivered to everybody up through June 24th.
     
  22. duke

    duke

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    So I see from my email (ordered the 24th). Thanks Sam!
     
  23. Lars-Steenhoff

    Lars-Steenhoff

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    got it thanks, now on my computer beta 3 does not launch, it crashes before showing any screen. any tips on how to solve this?
     
  24. Dreamora

    Dreamora

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    giving tips without informations on your system is a bit hard :)
     
  25. Lars-Steenhoff

    Lars-Steenhoff

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    macbook pro 2008, core 2 duo, 2.4. GeForce 8600M GT 256.
    I just did a crash report though unity bug reporter.
     
  26. Dreamora

    Dreamora

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    osx 10.5 or 10.6?

    have the very same macbook, no problem on the most current osx 10.6 here (required to do iphone dev anyway ^^)
     
  27. milkytreat

    milkytreat

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    just got mine! and it is AWESOME!
     
  28. Peter G

    Peter G

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    I can't seem to bake shadows into my beast lightmaps in iPhone basic. All the shadow settings are disabled and the lightmaps only create light, no shadows. Has anyone else had a similar experience?
     
  29. Per

    Per

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    Got mine, ordered June 26th.
     
  30. Lars-Steenhoff

    Lars-Steenhoff

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    ok I was able to solve the crashing at unity startup.
    it was related to a quicktime compnonent called :

    Elgato Turbo.component

    after removal unity starts fine.
    pff glad I was able to fix it :)
     
  31. Lars-Steenhoff

    Lars-Steenhoff

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    I love the ability to choose the interface color.

    I know some people prefer a dark interface and others a brighter one.
    To give the user the choice is really great!

    In the new maya 2011 you are forced to the dark interface. I'm so glad Unity leaves this choice to the user! brilliant Thanks!




     
  32. Per

    Per

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    Anyone else having problems with the supplied version of monodevelop 2.4 not running at all (unhandled exception error on startup)?

    I assume there would be no difference between the supplied version and just the current stable monodevelop 2.4, so I could just go and download that from the monodevelop website instead... or is it not as simple as that?
     
  33. Lars-Steenhoff

    Lars-Steenhoff

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    Is there a way to chance import settings for multiple textures at the same time?
     
  34. reissgrant

    reissgrant

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  35. Lars-Steenhoff

    Lars-Steenhoff

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    There is a little inconsistency on the debugger window.
    The icons to close are on the right side instead of the left as is the GUI convention on OSX.

    [/img]
     
  36. janoonk

    janoonk

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    Our school pre-ordered Unity3 in the beginning of June, but we didn't get any beta access yet. Is this because we are an educational institute? Any chance we still get an beta before the release?
     
  37. Aras

    Aras

    Unity Technologies

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    You mean, the console window?
    Which icons are the actual problem? I don't see anything particularly wrong with it.
     
  38. Lars-Steenhoff

    Lars-Steenhoff

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    The green orange and red buttons(maximise,restore,close) are on the right side in the console window. And they are on the left side on the snap window. They are both functional although the convention is to have them all on the left side.
     
  39. GeneralGrant

    GeneralGrant

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    I read somewhere that you can only change Unity's color in the pro version. Is this true?
     
  40. Dreamora

    Dreamora

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    yupp the black skin is a pro only feature
     
  41. Lars-Steenhoff

    Lars-Steenhoff

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    Personally I prefer the bright colors, to me it doesn't make sense to call a darker skin pro, actually I would pay more for the bright skin if I had to.

     
  42. Aras

    Aras

    Unity Technologies

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    It has been like that since Unity 2.5. We tried putting them into left side, but then they obscure the tab control.

    Anyway, I think the current 3.0 betas have way larger problems than window buttons being on the same (wrong) side they've been in Unity 2.5/2.6 already :)
     
  43. Lars-Steenhoff

    Lars-Steenhoff

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    I see your point, although I think you would agree that it's nice to have an interface that is consistent.

    Here's one way to deal with the tabs, I'm sure there are better ways too.
    you may even have to keep it on the right if you wanted to have the windows version correct.
    It's not a big priority just something I noticed.

     
  44. Jessy

    Jessy

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    The buttons are just horrible. They're smaller than any version of those buttons found in actual OS X, and their rollover states are completely broken. I wish they weren't even there - I only use keyboard shortcuts to perform the window functions. (Additionally, the keyboard shortcuts should trigger the "down" state of the buttons - doesn't happen.)

    It seems that every version of Unity from 2.5 onwards has introduced weird UI issues. It must be a lot of work to keep fixing the relevant bugs. I wonder if it would have been better, programming time-wise, to not have gone with a cross-platform UnityGUI-based approach. To me, Unity iPhone / pre-Unity 2.5, while missing features, was much more logically navigable and much less broken-seeming.
     
  45. dhendrix

    dhendrix

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    I can't believe that of all things, you guys complain about the GUI. I haven't even really noticed anything different, my mind has been on all the features.
     
  46. kenlem

    kenlem

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    I've only been using Unity iPhone 1.7 so this update to 3 is just wonderful! I love dual monitor support and the tab interface.
     
  47. Bluestrike

    Bluestrike

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    Sep 26, 2009
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    Hmm perhaps as a warning, backup your game to something portable and dissconect it.
    I tried having both unity2.6 and 3.0 installed, but both remember the same last project and i accidently converted my backup to 3.0 too.

    Unity should really have a dialog asking what project to load when you launch it :)

    Probably not the best place to ask here?
    But what would be the best way to import your game to 3.0, create export your stuff to a package in 2.6, start a new project in 3.0 and import it there?
    So you can have all the new source stuff.

    I just loaded my project and am having a bunch of purple textures

    Anyway time to play with the new stuff ;)
     
  48. Jessy

    Jessy

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    If we didn't care about the interface, I don't know why we'd be using Macs. UT is great, Unity itself is great, and Unity 3.0 is definitely the best version yet. However, UT is not Apple or even Microsoft; you can't expect them to ever match the OS-native UI, even if the feature set and overall workflow makes up for the lack of usability and slightly messy appearance.

    Pet peeves of mine are the inability to tab over all controls (Export Package is a good example) and the Animation View not obeying scroll-wheel conventions.
     
  49. WillBellJr

    WillBellJr

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    I just have to say I think it's absolutely SILLY to need Pro just to be able to change the scheme to dark.

    While I'd most likely use the dark scheme, I certainly wouldn't be enticed to pay $1500 saying "wow, I can use a dark scheme if I go pro..."

    That to me feels of being petty, something as (conceptually) simple as a UI color scheme change should be basic to the GUI across all versions.

    I could see say, auto / incremental-project saving as a Pro feature, things like that which really differentiate between professional and casual development...

    C'mon UT, you're better than this - I'd hope...

    -Will
     
  50. Lars-Steenhoff

    Lars-Steenhoff

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    I see a difference between complaining and giving feedback.
     
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