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The file 'none' is corrupted! Remove it and launch unity again!

Discussion in 'Addressables' started by as5405as, Mar 30, 2020.

  1. as5405as

    as5405as

    Joined:
    Aug 22, 2017
    Posts:
    5
    It is work in editor but in release .I get
    「The file 'none' is corrupted! Remove it and launch unity again!」 this error
    How can I fix it ?
    P.S. use addressable1.6.2 unity 2018.4f3
     
    Last edited: Mar 30, 2020
  2. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,820
    I'll forward this to the team, so they can have a look.
     
  3. TreyK-47

    TreyK-47

    Unity Technologies

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    Oct 22, 2019
    Posts:
    1,820
  4. darashayda

    darashayda

    Joined:
    Jun 27, 2020
    Posts:
    442
    I am getting this problem in 2022 beta 7 on Android, have a project to share.
     
  5. unity_krista

    unity_krista

    Unity Technologies

    Joined:
    Apr 28, 2020
    Posts:
    40
    Would you be able to submit a bug report with the project? And what version of Addressables are you using?
     
  6. darashayda

    darashayda

    Joined:
    Jun 27, 2020
    Posts:
    442
    Thank you for response, but the problem was solved previously by this:

    https://forum.unity.com/threads/the...his-behaviour-is-missing.652861/#post-7467500


    We changed "Monoscript bundle naming" in Addressable Asset Settings from "Disabled" to "Project Name" and that fixes the issues for our project.

    I did that and the problem vanished.

    So there is no need for bug report and thank you.

    But it would be great for more thorough and detailed documentation.

    Dara
     
  7. IndieFist

    IndieFist

    Joined:
    Jul 18, 2013
    Posts:
    520
    Thanks for share solution :)
     
  8. Whatever560

    Whatever560

    Joined:
    Jan 5, 2016
    Posts:
    515
    I'm having this issue after having followed this cheat sheet : https://blog.unity.com/engine-platform/addressables-planning-and-best-practices => https://images.response.unity3d.com/Web/Unity/{e334d0bb-f70f-4594-9c82-301b25866b12}_Unity_Addressable-Cheat-Sheet_Self-contained-PC-or-Console-Game_v2.pdf

    But then I did not change the MonoScript bundle setting at the time that was still on the "Disable" value. By setting the correct value it fixes the issue, I was having in in the build crash log a lot of monobehaviours not to be found.

    Unity 2021.3.23 LTS / addressable 1.19.19
     
    Last edited: May 4, 2023
  9. sunny0803

    sunny0803

    Joined:
    Sep 6, 2023
    Posts:
    1
    Thanks for the solution, it worked