We're getting the following error on Android with our live app: The file 'archive:/CAB-921e3cfff8c441f0e54875bdf0a9325e/CAB-921e3cfff8c441f0e54875bdf0a9325e' is corrupted! Remove it and launch unity again! We're early in the process of debugging and trying to figure out what's happening, but we have noticed that when we load the bundle and view it in the inspector in the editor there is a "Missing (Object)" entry in the Preload Table. This seems concerning. The problem we're having though, is that there's no way to tell what that entry should be. The bundle contains 11 textures and 1 FBX file. The textures are all accounted for, but the FBX expands into 2 assets (a skinned mesh renderer and an Object?). The FBX assets each contain the Missing (Object) entry in the Preload Table. The build log simply shows the asset files and does not provide enough info to track this down. How can I dig into this and figure out what the missing object is, or is that a normal occurrence with asset bundles?