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Bug The end location doesn't belong to any active NavMesh surface.

Discussion in 'AI & Navigation Previews' started by xzp_xzp, Mar 2, 2021.

  1. xzp_xzp

    xzp_xzp

    Joined:
    Jun 4, 2019
    Posts:
    5
    query.BeginFindPath(from, to);
    when end position is not in Navmesh surface.It report error in unity 2020.2.6f1c1.
    The end location doesn't belong to any active NavMesh surface.
     
  2. unity_1stmanleader

    unity_1stmanleader

    Joined:
    Jul 5, 2021
    Posts:
    5
    for me, the end position was not a valid place on the navmesh. Make sure the location is near the Navmesh
     
  3. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,363