Let's address the pressing matter at hand: Unity's strategy and future plans in response to UE5's Nanite and Lumen technologies. These cutting-edge technologies have generated extensive discussions within the forums, prompting the community to develop their own solutions like Nanotech, H-Trace, and MF-SSGI. In addition to community efforts, Nvidia has made significant strides by introducing their own implementations known as Micro-Mesh and Kickstart RT. You can find more information about them at the following links: Nvidia's Micro-Mesh: https://developer.nvidia.com/rtx/ray-tracing/micro-mesh Nvidia's Kickstart RT: https://developer.nvidia.com/rtx/ray-tracing/kickstart To the best of my knowledge, Nvidia has open-sourced these implementations, which potentially allows Unity to leverage their advancements. Furthermore, noteworthy industry players such as Adobe and Simplygon (Microsoft) are incorporating these technologies into their respective tools. You can find details about their integration on the Simplygon website: https://simplygon.com/posts/aeec95de-79f1-40d1-b72f-e121e90648c0 I'm not claiming these tech are easy to integrate into Unity as I don't know the implementation details. I guess my intention was to give awareness that others are catching up. I want to know more on what Unity's official stance on this is and your plans for the future.