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The "Dinky Dungeon Tileset" - Medieval / RPG / MMO Assets - RELEASED !

Discussion in 'Assets and Asset Store' started by phex, May 20, 2011.

  1. endupgaming

    endupgaming

    Joined:
    Mar 12, 2012
    Posts:
    57
    Hi Phex

    It's the by hand that interests me, so it's the tile set I'm interested in, looks good. Thanks for the clarification.
     
  2. phex

    phex

    Joined:
    Mar 16, 2010
    Posts:
    725
    No problem - btw nice Warehouse Asset, i like it.
     
  3. petrucio

    petrucio

    Joined:
    Aug 30, 2011
    Posts:
    126
    Yeah, like this:



    And not a minute spent in photoshop.
     
  4. phex

    phex

    Joined:
    Mar 16, 2010
    Posts:
    725
    Really nice cartoon style, i like it.
     
  5. MrDude

    MrDude

    Joined:
    Sep 21, 2006
    Posts:
    2,569
    cheers. I wasn't sure if you used separate images or atlases or whatever. Figured with you optimizing a scene where an entire level uses less polys than the character that you would have optimized the textures for draw counts also...

    ...but the "not a minute spent in photoshop" comment in real enticing! :D

    Kudos!
     
  6. phex

    phex

    Joined:
    Mar 16, 2010
    Posts:
    725
    You can simply browse the textures on the assetstore.
    Retexuring this isn´t rocket science...
     
    Last edited: Apr 11, 2012
  7. phex

    phex

    Joined:
    Mar 16, 2010
    Posts:
    725
    friendly weekend bump...
     
  8. drewradley

    drewradley

    Joined:
    Sep 22, 2010
    Posts:
    3,061
    Love this set! I have been replacing the textures and some parts with my own to make it look more modern.
     
  9. phex

    phex

    Joined:
    Mar 16, 2010
    Posts:
    725
    Thanks for sharing, looks so different... :)
     
  10. phex

    phex

    Joined:
    Mar 16, 2010
    Posts:
    725
    bump
     
  11. phex

    phex

    Joined:
    Mar 16, 2010
    Posts:
    725
    Thanks to all customers who made this asset pack

    No. 1 Top Paid

    on the dungeon category of the asset store
     
  12. phex

    phex

    Joined:
    Mar 16, 2010
    Posts:
    725
    Bump it up ! :)
     
  13. phex

    phex

    Joined:
    Mar 16, 2010
    Posts:
    725
    Thanks for all the sales this month - its amazing !
     
  14. phex

    phex

    Joined:
    Mar 16, 2010
    Posts:
    725
    Need to bump this again...
     
  15. fairtree

    fairtree

    Joined:
    Jun 11, 2012
    Posts:
    78
    Hi,

    I just bought the kit and I have to admit that I'm disappointed.

    I love the style, the texture and everything around but, am I wrong or we can not create our own room?

    I mean I do not see the pieces necessary to create a room, just a wall, a ground, a door and a roof allowing us to create what we want.

    Now there is only a room, a long room and a large room, I can not create a game with that stuff, why do you not supply the base?

    Sorry, but in this state I lost my money.

    Fairtree
     
  16. phex

    phex

    Joined:
    Mar 16, 2010
    Posts:
    725
    I´m sorry that you are disappointed, but it is a tileset - not a room construction kit.
    It´s not that easy to just throw out some pieces. The rounded ceiling is a problem
    in that case.

    Maybe i´ll try to figure out how it can be solved and give it out as a free update.
    But this may take some time.
     
  17. fairtree

    fairtree

    Joined:
    Jun 11, 2012
    Posts:
    78
    Hi Phex,

    Thanks for your prompt answer.

    I understand it is not easy to do but if you could do it, when you will have time, it will be a lot helpful.

    For now I will rate it 3 starts, I will change it to 5 once you provide the stuff, that you already have, and I'm convinced that if you do it your asset will be the best construction kit on the asset store.

    Textures, elements, lights, spirit, everything is good, just need these parts, without for me it is useless, and I must not be the only one.

    Regards,

    Fairtree

    Edit : An example of what I mean :
    http://www.youtube.com/watch?v=jjdQG0wawx0&feature=player_embedded
     
    Last edited: Jun 12, 2012
  18. icetear

    icetear

    Joined:
    Dec 29, 2011
    Posts:
    24
    Hi Phex,

    something for the Treasure Chest Corpus: Can you provide it with a mesh collider instead of a box collider?
    Then you can put items into it and target them with a raycast without hitting the corpus box all the time.

    Thanks
    Regards
    Mario
     
  19. Eskema

    Eskema

    Joined:
    Jun 23, 2010
    Posts:
    310

    So, basically you are rating this package with 3 stars because you didn't read the description before buy?, if you take a look at the list of the assets included there's no mention of separate walls and in fact, you can only see "full" tiles when you browse the content on the assets store.
    But even though you went ahead, bought it, and now you complain because the package doesn't fit your needs..... interesting behaviour......
     
  20. phex

    phex

    Joined:
    Mar 16, 2010
    Posts:
    725
    Hi Mario,

    you can simply remove the boxcollider and give it a meshcollider,
    Unity will automatically choose the right mesh for it.

    Greetz
    Phex

    @Eskema: Thanks, thats true :)
     
  21. fairtree

    fairtree

    Joined:
    Jun 11, 2012
    Posts:
    78
    Hi Eskema,

    You are right I was new to Unity and did not verify the content of the asset before buy it. My bad.

    But I am still asking for the possibility to create a wall and a complete door, allowing me to create my own room, the rounded ceiling I will do without, even if it is very beautiful.

    If asking this kind of thing, that represents so much work, and says that with it I would be totally satisfacted and transforms my 3 stars into 5 is unfair for you, so your comment is totally welcome and teaches me humility, thanks for your kindness.

    fairtree
     
  22. phex

    phex

    Joined:
    Mar 16, 2010
    Posts:
    725
    I can sell a few more this month - new stock arrived... :cool:
     
  23. phex

    phex

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    Mar 16, 2010
    Posts:
    725
    Just a little bump ...
     
  24. phex

    phex

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    Mar 16, 2010
    Posts:
    725
  25. fearfactory

    fearfactory

    Joined:
    Jun 11, 2013
    Posts:
    49
    hey phex, where are all those point lights coming from? how do we get rid of them? I just purchased your tile set.
     
  26. fearfactory

    fearfactory

    Joined:
    Jun 11, 2013
    Posts:
    49
    ok, so I found all the point lights. got them out, now its getting towards mobile ready.

    main problem is that just a few segments of the dungeon will immediately boost draw calls to 73 unless you zoom in to first person. so I'm trying to do a mesh combine, but I don't think this was really meant for mesh combining with 1 texture.
     
  27. phex

    phex

    Joined:
    Mar 16, 2010
    Posts:
    725
    You can not combine a tile into one single mesh, because of the texture/material - sorry.
    But you can combine all pieces of a dungeon that share the same texture/material.

    For example, you can combine all the walls ceiling meshes into one. And all the floors,
    all the wooden planks and all the doorframes and so on - you get the idea.
     
  28. sevensilvers

    sevensilvers

    Joined:
    Jan 21, 2014
    Posts:
    1

    Attached Files:

  29. phex

    phex

    Joined:
    Mar 16, 2010
    Posts:
    725
  30. blueFire

    blueFire

    Joined:
    Nov 27, 2010
    Posts:
    60
    First off I must say that I really like this product. You done a great job.

    Secondly, how do I modify it to work on Android? When I simply changed platforms from PC to Android (Unity 5) I got 18 error messages. All the errors were similar to the errors listed below:

    1. Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonController.js(325,33): BCE0048: Type 'Object' does not support slicing.
    2. Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonController.js(327,44): BCE0019: 'CrossFade' is not a member of 'Object'.
    3. Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonCamera.js(141,9): BCE0005: Unknown identifier: 'currentHeight'.
    4. Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonCamera.js(145,9): BCE0005: Unknown identifier: 'currentRotation'.

    It seems to have a problem with the third person controller and the third person camera.

    Jason
     
  31. phex

    phex

    Joined:
    Mar 16, 2010
    Posts:
    725
    Hi Jason,

    i´m not a (unity) coder, so i just used the Standad Assets of Unity. Maybe you need to replace them with
    newer Versions. The provided scripts are just an Addon for testing, not for production.