Search Unity

  1. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice
  2. Ever participated in one our Game Jams? Want pointers on your project? Our Evangelists will be available on Friday to give feedback. Come share your games with us!
    Dismiss Notice

The differences between having an AR Anchor or not having the anchor

Discussion in 'Handheld AR' started by auroraDev, Apr 5, 2020.

  1. auroraDev

    auroraDev

    Joined:
    Nov 22, 2017
    Posts:
    12
    When I studies the AR Foundation document, I found there is a feature called "AR Anchor Manager"

    This is the document: https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@3.0/manual/anchor-manager.html

    When I develop using ARFoundation, I place virtual objects under AR Session Origin and the system already keeps them align with the reality.

    So what's the scenario that need to use ARAnchor? or I should use them when I add virtual objects ?

    The document haven't give real world cases for me to understand.
     
unityunity