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The Development of E.X.O

Discussion in 'Works In Progress - Archive' started by JasonHolland182, Apr 14, 2015.

  1. JasonHolland182

    JasonHolland182

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    I am currently developing a game called E.X.O and I think it would be pretty fun to keep posting screenshots of the development process to show the progress of the game. Right now I feel like its more of a personal things for me to see but if people are interested it would be awesome to keep you updated. Every time something new is added I'll be sure to screenshot and post it explaining it and see if you have any feedback to give. Any kind of interest in that respect would be highly appreciated and interesting to see.

    IMG_20150304_120704_edit.png IMG_20150331_170519.png IMG_20150330_135915.png IMG_20150331_170053_edit.png
     
  2. JasonHolland182

    JasonHolland182

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    Here are some very early screenshots of my new game. You take control of a robot/drone called E.X.O and your job is to get through the enemy bases avoiding a variety of different lasers and enemies using your hover, boost and double jump abilities. You will also need to clear out the enemies trying to stop you using you fully automatic laser rifle. All of these abilities cost energy which is represented by the bar in the top left hand corner. If you run out of energy E.X.O will explode so be sure to pick up the energy orbs as you progress through the levels.
     
  3. JasonHolland182

    JasonHolland182

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  4. JasonHolland182

    JasonHolland182

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    Very early gameplay
     
  5. theANMATOR2b

    theANMATOR2b

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    Nice work Jason. Looks like your making quality iterative progress.

    One thing I noticed is the foreground brick tiles look like they are a lower resolution compared to the character because of the jaggy aliasing in the screenshots.
    May consider increasing the resolution of those assets unless it is totally unnoticeable during gameplay.

    Nice progress overall. Keep posting!
     
  6. JasonHolland182

    JasonHolland182

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    Thanks a lot. And I think it was the screenshot but here is an updated one which should look better. IMG_20150416_153656.png
     
  7. JasonHolland182

    JasonHolland182

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    New gameplay video
     
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  8. JasonHolland182

    JasonHolland182

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    The beauty of paper levels.
    IMG_20150405_224529.jpg
     
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  9. JasonHolland182

    JasonHolland182

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    Quick new screenshot :)
    IMG_20150423_140020.png
     
  10. JasonHolland182

    JasonHolland182

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    New gameplay video :)
     
  11. theANMATOR2b

    theANMATOR2b

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    Hey Jason - I like your progress so far.

    There is a couple things that I think could improve visual pleasure.

    The characters are very stiff. Something that could be helpful is any secondary animation on the character. Maybe bouncy antenna, overlap/lag the up/down motion of the head slightly when the player character moves up/down, maybe have the jet pack lag a little behind the characters and have slight drag up/down from the character body's up/down motion. I do see the subtle things you've done with the jet pack flame. It may look better if it's more overt.

    On the environments - it just looks a little dead. Nothing is really moving that isn't reacting/interacting with the character. This may be on the 'to-do' list and you haven't gotten to it yet. So I'll just list a couple suggestions.
    Any secondary environmental animations you have in mind for the environment that isn't directly related to the characters movement will add life to the level, even if it's a totally inorganic world.
    Things like mechanical bugs crawling along the ceiling or bg would be interesting, blinking or rotating siren or warning lights, maybe some flumes or vents emitting the exhaust of something.
    Maybe tieing into that frozen/solidified red and blue stuff in the foreground layers.

    Keep it coming. :)
     
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  12. JasonHolland182

    JasonHolland182

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    That was some awesome feedback :) Definitely an eye opener. I have some things planned to bring some more life to the levels but your ideas are really cool and would definitely create a better atmosphere. Thanks a lot.
     
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  13. JasonHolland182

    JasonHolland182

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    Looking at your progress is one of the most satisfying things about making games no matter how big or small they are. Its just a great feeling to build something out of nothing. Anyone agree?
    IMG_20141209_210141.png IMG_20150423_140020.png
     
    Itasko likes this.
  14. Itasko

    Itasko

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    Agreed.
    Sort of like that feeling you get when you write 50 lines of code and it compiles without an error.
     
    JasonHolland182 likes this.
  15. JasonHolland182

    JasonHolland182

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  16. JasonHolland182

    JasonHolland182

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    Going to be working on the timer script today. And then I will be setting my times for you guys to beat so that you can unlock the extra content! Might post the script afterwards to see if anyone can give me some tips or ways to improve it
     
  17. JasonHolland182

    JasonHolland182

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  18. JasonHolland182

    JasonHolland182

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    Kind of figured that the games that are fun and addictive from the moment you pick them up are the ones that consist of single taps on the screen. However I personally lose interest in these games very quickly, as do most people. What I am hoping to achieve is to make my game fun for a long period of time for users. By adding a slightly steeper learning curve and making it as accessible as possible I hope that my game only gets more fun the more you play rather then the other way around.
     
    theANMATOR2b likes this.
  19. theANMATOR2b

    theANMATOR2b

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    Like the original 3 zelda games.
     
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  20. JasonHolland182

    JasonHolland182

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    I just want to make a REAL game experience with progression, not just a copy of the business models that have killed a lot of the potential for mobile games.
     
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  21. theANMATOR2b

    theANMATOR2b

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    Lovely statement, couldn't agree more. Add that to your sig.

    Like minded - awesome!
     
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  22. JasonHolland182

    JasonHolland182

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    Some more early screens for screenshot Saturday :)
    IMG_20150509_135345.png IMG_20150509_135155.png IMG_20150509_135000.png
     
  23. JasonHolland182

    JasonHolland182

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  24. JasonHolland182

    JasonHolland182

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    Made some serious optimisations today :D Game is running pretty damn smoothly.
     
  25. JasonHolland182

    JasonHolland182

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    Lot's of new screens coming soon :)
     
  26. JasonHolland182

    JasonHolland182

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    E.X.O speed boosting
    IMG_20150602_193808.png
     
  27. JasonHolland182

    JasonHolland182

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  28. JasonHolland182

    JasonHolland182

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  29. JasonHolland182

    JasonHolland182

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    Do you guys like in game music or do you usually just mute it?
     
  30. theANMATOR2b

    theANMATOR2b

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    I'm weird - I actually listen to game music when not playing games, but a lot of times during gameplay I reduce the in game music down to minute levels because it drowns out sound fx and dialogue which I like to hear.
     
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  31. JasonHolland182

    JasonHolland182

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    There are a lot of laser and jetpack sounds in this game so I may leave out the music, like you say it may just drown out the sounds.
     
  32. JasonHolland182

    JasonHolland182

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    Cannot wait until you will be able to blast your way through these levels
    IMG_20150607_211625.png
     
  33. JasonHolland182

    JasonHolland182

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    Fresh start, time for a playthrough :)
    IMG_20150608_163215.png IMG_20150608_163107.png
     
  34. JasonHolland182

    JasonHolland182

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    Screenshot Saturday :)
    IMG_20150611_225807.png IMG_20150611_233846.png
     
  35. JasonHolland182

    JasonHolland182

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    The paid version includes 35 levels Have not decided on the free version yet. Thinking I should have the entire stage one and most of stage two
     
  36. JasonHolland182

    JasonHolland182

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  37. JasonHolland182

    JasonHolland182

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    Will be submitting E.X.O to BlackBerry in less then a week and then to Google Play shortly after :)
     
  38. Haseeb_BSAA

    Haseeb_BSAA

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    Looks awesome! :D
     
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  39. JasonHolland182

    JasonHolland182

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    Thank you :)
     
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  40. Haseeb_BSAA

    Haseeb_BSAA

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    You're welcome :)
     
  41. theANMATOR2b

    theANMATOR2b

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    Whos blackberry?
    :)
     
  42. JasonHolland182

    JasonHolland182

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    BlackBerry World the app store :)
     
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  43. JasonHolland182

    JasonHolland182

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    Screenshot Saturday :)
    IMG_20150619_105604.png IMG_20150620_171200.png IMG_20150620_174037.png IMG_20150620_194911.png
     
  44. JasonHolland182

    JasonHolland182

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  45. JasonHolland182

    JasonHolland182

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  46. Haseeb_BSAA

    Haseeb_BSAA

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  47. JasonHolland182

    JasonHolland182

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    Looking pretty weird next to the giants in BlackBerry World haha
    Will be coming to Google Play very soon
    IMG_20150625_111810_edit.png
     
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  48. JasonHolland182

    JasonHolland182

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    Thank you for showing interest :) However I don't have a windows tablet or phone to test it on and I am no good with the emulators.
     
  49. Haseeb_BSAA

    Haseeb_BSAA

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    Wow , that's amazing! Your game just came in the top paid ones , wonderful :)
    And no problem :) Thanks!
     
  50. JasonHolland182

    JasonHolland182

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