How It Came To Be: I decided to get serious with my knowledge of game making, and delve out of my comfort zone in regards to coding, etc. After countless nights off doodling around in MS paint I started to develop a vision. I ended up drawing a tiny little, black and white diver. I threw him on a plane, imported him into Unity, and tweaking (more like gave a makeover) to an old side-scroll-er movement script I had. In the end, I had what felt, and looked like an underwater exploration game. The controls, script, and physics were gradually refined until it actually felt like you were underwater. At this point the game had only a black background, and a small 8-bit sprite thrown against it. I decided to get imaginative with it. In the ocean, we can only go so far into the black abyss, as a matter of fact, we've never really went any further. I decided to place this diver in that abyss. With all sorts of prehistoric sea creatures and monsters stalking him. I thought that next, he'd need a weapon...a harpoon gun. At this point, I'd pretty much sacrificed what realism there was left. I ended up with a nifty idea, and with the help of a close personal friend, got a soundtrack. As Of Now: Right now, I'm in the process of making a flip character left/flip character right script so when he changes direction the graphic changes as well. After that, I want to implement a random movement system for the majority of the sea creatures. I have a few builds, but I don't quite know how to make them playable in the web player or how to host, any help would be great. Feedback is greatly appreciated.