I think it's time we discuss with Unity Technologies the current state of video on various platforms. The question of video in Unity is beyond just iOS and OSX support. We really need a unified accelerated video player for numerous platforms - users shouldn't have to fork out hundreds of dollars for video plugins (that don't always work so well on certain platforms, in my experience. I've bought and tried almost all of them.) Among the platform landscape- -Windows: the 3rd party plugins I've tried are far from ideal. -OSX: any 3rd party video plugin on OSX is going to unnecessarily use excessive texture memory, by the nature of Unity's plugin system. CreateExternalTexture doesn't really work properly on OSX... -iOS: Unity provides a preliminary native video player in the iOS trampoline, but it's really feature-thin and not integrated with an OSX/editor version. Does anyone actually use this? -Android -WebGL: this one is definitely possible, utilizing html5 video. It's not that difficult, if Unity does it themselves. Looking at feedback.unity3d.com- I found this post from 6 years ago, in 2009 http://feedback.unity3d.com/suggestions/video-h264-support where Aras mentioned h264 licensing is an issue. Presumably that is no longer an issue for most platforms given Cisco's OpenH264 terms? We've seen the unmentioned, work-in-progress video support integrated with the Director feature, that was sneakily shown in the Unite conference demos- so presumably they're working on it... Let's discuss! Unity Technologies- What can you tell us about your roadmap for video? it's been a long wait Unity users- If you have used a 3rd party video plugin, please post your experiences here.