Hi, I've been trying to get packages to properly propagate their link.xml to the project using them, but I haven't figured out a good workflow for this. Native thirdparty dlls (source outside of our control) in packages is a common occurrence in our private package registry so using the PreserveAttribute isn't an option. Right now our developers have to copy the link.xml files manually from each package into the project, while ensuring that none of the link.xml files accidentally overwrite each other. While a minor annoyance, this adds a potential point of failure to the workflow. In addition, copying these link.xml files from the package into the project will inevitably create GUID collisions unless the meta files are regenerated. This is pretty hard to miss thanks to Unity tossing the console full of warnings but it's just another pain point in the workflow. I noticed some earlier threads on this acknowledging that it's an issue, but haven't heard anything since. In the long term I see this preventing a lot of assets from ever being transferred over to packages. Is there improvement coming up on the roadmap?