Search Unity

  1. We are migrating the Unity Forums to Unity Discussions by the end of July. Read our announcement for more information and let us know if you have any questions.
    Dismiss Notice
  2. Dismiss Notice

Question The coordinates of the rigid body are synchronized to an object and jitter occurs.

Discussion in 'Physics for ECS' started by zb737472783, Jan 31, 2024.

  1. zb737472783


    Nov 8, 2018
    Code (CSharp):
    1. redLocal.Position = new float3(mainXiuQiuLocal.Position.x, mainXiuQiuLocal.Position.y - 2,
    2.                                            mainXiuQiuLocal.Position.z);
    There is a freely colliding sphere in the scene, and its coordinates are synchronized to another player in real time, and then the player often shakes. The pseudocode is as above, how should it be handled?