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Bug The color of particle in scene and game are completely different.

Discussion in 'Editor & General Support' started by modernator24, Jul 23, 2021.

  1. modernator24

    modernator24

    Joined:
    Apr 7, 2017
    Posts:
    178
    Please check the attachments. There is no post-processing, only single baked directional light, and fog. Tried with turning off the light and fog doesn't change anything.

    I want to get a result of the scene window, but in the actual game, the muzzle flash obviously looks very yellow. Why the color is different and how do I get the same result?

    Other colors are exactly the same, only the muzzle flash is the problem.

    Using Unity 2019.4.3f1.
     

    Attached Files:

  2. AsurZar

    AsurZar

    Joined:
    Nov 12, 2015
    Posts:
    4
    I have the same problem! Anyone solved this?
     
  3. AsurZar

    AsurZar

    Joined:
    Nov 12, 2015
    Posts:
    4
    Anyone? Please, this is a pretty strange problem and only for particles, I need to fix it asap to be able to work with VFX artists. Maybe it's connected to Render Pipeline, for current moment it's the default one but I want to keep it simple since I do mobile app.
     
  4. AsurZar

    AsurZar

    Joined:
    Nov 12, 2015
    Posts:
    4

    Look like for some particles in material needs to push "Apply to Systems" button.
     

    Attached Files:

  5. Marko325

    Marko325

    Joined:
    May 23, 2013
    Posts:
    8
    If anyone else runs into this firey orange turning into vomit light green issue - I'm pretty sure it's a shader bug / issue with the new particle shaders (even all the way back in 2018.4.29f1). For me I ended up switching the material's shader to "Legacy Shaders/Particles/Additive (Soft)".

    "Apply to Systems" is definitely worth checking on your particle systems but it did nothing to fix the issue in my case.

    Pretty disappointing to be honest; particles / particle systems are still half baked / buggy in Unity even after all this time. (another disappointing example is Texture Sheet Animation has a "Start Frame" but no end frame, and can't set Cycles to less than 1; at least in 2018.4.29f1)