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Resolved The collision filter seems to be flawed.

Discussion in 'Physics for ECS' started by ops0606, Oct 2, 2023.

  1. ops0606

    ops0606

    Joined:
    Dec 6, 2016
    Posts:
    6
    I've applied a collision filter to prevent collisions. While there's no actual collision response, it seems that an internal collision check is still taking place. For instance, when I densely create 10,000 objects in one place that don't collide with each other, the frame rate drops. I'm curious if this is the intended behavior. If it is, can you provide a means to even prevent the collision check?
     
  2. ops0606

    ops0606

    Joined:
    Dec 6, 2016
    Posts:
    6
    I apologize. There was a problem with the system I wrote. The collision filter is perfect
     
    JosepMariaPujol likes this.