Search Unity

The Case For Raw Data Download

Discussion in 'Unity Analytics' started by jkraptor, Apr 2, 2015.

  1. jkraptor

    jkraptor

    Joined:
    Sep 28, 2013
    Posts:
    24
    We've just started using Unity Analytics after using our own in-house data capture with transactions sent to our server using nodejs/express/mongo db. So far we like what we see, but there are some analyses that we need that are not easy to do:

    a) How long users spend on each level during a session (elapsed time)
    b) The end result of each level (early exit, completion, exit)
    c) Number of replays on a level to improve score.

    What we are really digging for are these questions: how far do the players progress, where do they get stuck, what levels do they like the most and least, and is there something that causing a player to quit playing the game (too hard, too boring).

    For this reason, we'd like to download the raw data until such time as these analyses are easy with having to construct funnels for each level, etc.

    Let me know your thoughts on this. Maybe we just don't understand how to use the tool properly. We had in the past created simple mongo scripts to do this type of analysis, particularly looking at elapsed times. Of course, we'd much rather do this through Unity Analytics.
     
  2. khan-amil

    khan-amil

    Joined:
    Mar 29, 2012
    Posts:
    206
    Did you try to use custom events?
    Seems a good fit for checking the data you're talking about, even though for now the visualisation options can be a bit tricky.
     
  3. angeloferro

    angeloferro

    Moderator

    Joined:
    Sep 12, 2014
    Posts:
    105