I'm trying to make an okay-looking stylized foliage tree, and, once again, I am running into a lighting-related issue that has been haunting me for years. I was wondering if the professionals among you have any suggestions on how to approach this in Unity. First of all, this is the model I was given by one of our artists. The foliage is just a bunch of intersecting planes with custom normals to smooth out the shading a bit. Now, in Unity the thing looks like this. And here's the problem: The planes are casting some really ugly-looking shadows onto one another which completely ruins the illusion. Turning off "Receive Shadows" is not the solution to this, because the tree still needs to be able to receive shadows from mountains, buildings and other large structures. Turning "Cast Shadows" off is even less of an option because, obviously, the tree still needs to cast a shadow onto the ground below. With these two options ruled out, how is one supposed to get to something as nice-looking as the trees in other games like, for instance, Breath of the Wild? (I am aware that there's some translucency going on in Nintendo's foliage shaders, but that alone won't fix the issue in Unity.) Thanks in advance, everyone, for looking into this.