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The best asset to network gameplay? here are my demo.

Discussion in 'General Discussion' started by Helienio, Nov 26, 2014.

  1. Helienio

    Helienio

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    Hi im making a mmorpg, now I need know what the best asset to add in my proyect to make this a online game.
    I see phton network but need know more about this and your opinon is the best choice to me.

    here are the demo, feedback please, need make this Online now.

    here is the facebook page.
    new album pictures from this game.

     
    Last edited: Dec 8, 2014
  2. N1warhead

    N1warhead

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    First off, remove all logos from Coca Cola, you'll have a lawsuit so far up your a** you'll be craping hundred dollar bills out the rest of your life...

    Two. You should have thought about making it Networking from the start, now most if not all your stuff is gonna need to be re-coded.

    But I mean the game looks good!
    Networking to me is easier than coding the game the regular way, but i had to train my self like that, at first its a pain in the a**.

    but photon is only good for peer to peer networking, it don't save all your stuff, you'll have to program an external server to save player currency, stats, login, etc.

    But I've only ever used Photon, however, I think Smartfox might be better for MMORPG's, but I could never figure out how to even set it up, so I can't help you there.
     
    Ryiah likes this.
  3. thxfoo

    thxfoo

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    Very OT:
    with UE4 your single player games are automatically fully networkable without doing anything extra (if you follow Epic's best practices). And not some sh#tty networking, but "Full Scale Movement Predicting Unreal Tournament Ready Style Networking" (TM). That also means you can record your play sessions to disk (save stream to file instead of network) and replay them without any extra work.

    There should be such an asset for Unity. It would be so awesome...
     
  4. Ryiah

    Ryiah

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    That's not how it works. You cannot simply throw an asset into your project and have an online game. It needs to be developed from the beginning to be online. If you wish it to be online now, you're going to have to go back and rework most of your code.

    As N1warhead mentioned, SmartFox is one of the networking solutions for MMORPGs in Unity. It offers two different tiers for Unity, SmartFox Pro and SmartFox 2X with differing features and pricing.

    http://www.smartfoxserver.com/products
     
    Last edited: Nov 26, 2014
    zombiegorilla likes this.
  5. janpec

    janpec

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    Here comes the sucker punch:D
     
  6. CaoMengde777

    CaoMengde777

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    yeah you kinda have to plan it and make it as a multiplayer game from the start... but, yeah you could go and change all the code to work for multiplayer if youre determined..

    .. if not.. id say it looks like a decent singleplayer RPG i guess??

    or maybe add a splitscreen with 2 player, 2nd player uses a xbox controller.. not too hard to do, depending on how its coded..
    (maybe not the best, but at least it has multiplayer that may not require an entire redesign???)

    ... yeah ... you gotta take out all the signs that are of other peoples companies, unless you have explicit consent
     
  7. Helienio

    Helienio

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    Thanks to all reply. making changes now. thanks
     
  8. Helienio

    Helienio

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    First of all sorry for my English so bad. so that utilizes google translator.
    Yes, I know about the logos, but it was only for illustrative purposes. since it is a Advergaming would like to see as left.
    so I'm making changes and sticking their logos.

    Yes, but I do not think that so many changes to implement a network system. the worst is that it was the game itself.

    Thanks for your time.
     
  9. Helienio

    Helienio

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    Thank you for your feedback. I seek to understand a little more EU4 and try to do something in the future. I also like the EU4 but do not know so well for programming, since I familiarized himself more with C #
     
  10. Helienio

    Helienio

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    I understand. but this was my first experience with Unity, and it is easy to program lot of things again from the beginning. and I'm learning a lot from this game I'm developing. and what I have single player. Now I'll make a version of it in multiplayer mode.

    what I wanted to know was just the opinion of more experienced people and know that asset purchase to help along the way.

    Thanks for your clarification.
     
  11. Helienio

    Helienio

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    Thanks for your comments,
    If it is true what the logos of other companies, but I put as illustrative purposes.
    and seeketh companies to get their consent and so rest easy with this issue. anyway and put it on you tube explicitly that are only for illustrative purposes, companies will not be able to sue. before should send a letter requesting that remove. and if this comes to pass smoothly take away.

    as I said before, I have this single player version that will be done, history and maps etc and ready as single player. but it'll be implemented multiplayer module and remove them just as demo ready for you to download and so remove errors.
     
  12. Ryiah

    Ryiah

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    Wishful thinking, but that's all it is. You cannot use another company's logo without their permission and you can be sued by them very easily. Best to remove it before you go public with your product.
     
    Last edited: Dec 8, 2014
  13. Helienio

    Helienio

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    Yes I just make this in this exact moment. thanks to alert.