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The Beauty of Unity

Discussion in 'Works In Progress - Archive' started by cod, Mar 16, 2012.

  1. cod

    cod

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    I started working on this project a week ago, and I am really amazed of what unity can do. I'd like u to try my webplayer and have some suggestion for growing.


    $città.jpg
    $città2.jpg
    $città1.jpg


    -->http://unitygame.altervista.org/citta/WebPlayer.html



    I'd like to get to know what to improve and, ofcourse, if it runs well also on the other pcs

    Thanks, cod :D



    PS ispired from battlefield 3
     
    Last edited: Mar 17, 2012
  2. Wolfos

    Wolfos

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    Why are you distributing development builds? They are uncompressed, putting a LOT more stress on your server. The only advantage is that you can debug, but for something like this that's not necessary.
    Also, you should try lightmapping. It allows for great looking lighting, but it costs less processing power.
     
    Last edited: Mar 17, 2012
  3. cod

    cod

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    fixed :D, and thank u for your reply, no one else?
     
  4. saymoo

    saymoo

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    Now add some anti aliasing to it, and good filtering :) (so it look smoothly, instead of jacked edged)
     
  5. cod

    cod

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    yeah, I know, but It could decrease really much the game :( (gpu time circa 5-6 ms just antialiasing)
     
  6. Wolfos

    Wolfos

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    Set it to deferred rendering and linear color space.
    There is also a new type of anti aliasing included with the default post processing package, it's called Directionally Localized Anti Aliasing (DLAA).
    Not only is it much faster than any other type of AA, it looks a lot better as well.
     
  7. snowconesolid

    snowconesolid

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    wow very nice. Im very impressed with the graphics you accomplished.
    The only thing is, its very laggy, Im not sure if anyone else is experiencing lag issues or if just my computer.
     
  8. carking1996

    carking1996

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    I get lag.
     
  9. cod

    cod

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    Thank for your replies :D

    Unfortunately I know, it's a little bit laggy, and It's caused by the gpu. In the next build I'll set the graphic at a medium level, and I'd like to know if it's laggy
     
  10. Rush-Rage-Games

    Rush-Rage-Games

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  11. cod

    cod

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    fixed, now it should run faster
     
  12. snowconesolid

    snowconesolid

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    Much better. Its a lot less laggy now. It does still have some noticeable lag but it doesn't really effect the gameplay much. Thats a very nice mini world you have created.
     
  13. Wolfos

    Wolfos

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    60FPS, Chrome OS-X, C2D @ 2.4GHz and a GeForce 320M. Looks nice, especially the trees.
     
  14. Trackpants

    Trackpants

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    I think that the unity webplayer is limited to 60FPS unless you go fullscreen mode.

    In full screen I average'd around 200FPS with the lowest being around 120-140FPS. In the actual webpage it was stuck at 60FPS.

    i5 650 @ 3.2GHz with a GTX460. Windows 8
     
  15. saymoo

    saymoo

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    Where can i find this?
     
  16. cod

    cod

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