I am building the assetbundles to support the "hot" update the game asset. So I want to keep my asset bundle binarary consistency so thay the user will not download the whole assets. But if I delete my Library folder without any change to my Assets folder, the build result is not the same. I have to commit the Library folder to the version control to avoid this, it really mess up the project. I known there have a lot of discussion about this issue, but I never find a right way. Is there any way to reslove this, or I am missing something.