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The AnimatorStateBehaviour can not add to the mecanim when the class is in a DLL plugin.

Discussion in '2018.2 Beta' started by watsonsong, Jun 11, 2018.

  1. watsonsong

    watsonsong

    Joined:
    May 13, 2015
    Posts:
    555
    I build my subclass of AnimatorStateBehaviour and compile it into DLL. In the c# code I can reference this class but the mecanim can not add it.
    I am using the 2018.2.0b7
     
  2. watsonsong

    watsonsong

    Joined:
    May 13, 2015
    Posts:
    555
    Is there anyone met this problem?
     
  3. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,419
    Is this problem new to Unity 2018.2 beta or does it occur in earlier versions as well?

    If it's new in 2018.2, then you probably found a regression and it would help Unity Technologies if you submit a bug-report following these guidelines https://unity3d.com/unity/qa/bug-reporting

    ... and post the Case number in this thread afterwards, for UT staff to pick up.
     
    LeonhardP likes this.
  4. watsonsong

    watsonsong

    Joined:
    May 13, 2015
    Posts:
    555
    It is new for 2018.2, 2018.1 is OK
     
  5. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,106
    As Peter suggested, please submit a bug report + minimal reproduction project.
     
  6. watsonsong

    watsonsong

    Joined:
    May 13, 2015
    Posts:
    555
    I submit a bug with ID 1050868, and attach a DLL file with this problem.
     
    LeonhardP and Peter77 like this.