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The animation in scene is different from the FBX preview!

Discussion in 'Animation' started by FellowPlayer123, Jun 27, 2022.

  1. FellowPlayer123

    FellowPlayer123

    Joined:
    Dec 23, 2016
    Posts:
    106
    I have created facial animation in Blender and exported the FBX file to the Unity.

    When I check the .fbx in Unity it plays the correct animation in animation preview.

    However, when I put the character prefab into the game scene, the animation is different.

    Instead of full facial animation, it only moves the jaws up and down.

    What is going on here? I tried almost everything.
     
  2. FellowPlayer123

    FellowPlayer123

    Joined:
    Dec 23, 2016
    Posts:
    106
  3. FellowPlayer123

    FellowPlayer123

    Joined:
    Dec 23, 2016
    Posts:
    106
  4. Ted_Wikman

    Ted_Wikman

    Unity Technologies

    Joined:
    Oct 7, 2019
    Posts:
    795
    I'm sorry but I am not a big expert in this area, so I'll leave it to the other users to chime in to help. However, I think it would bring more clarity to your problem if you could demonstrate it in a video/gif, so that we can see how it fails.