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The Adventures of Box Guy, Take Two

Discussion in 'Works In Progress - Archive' started by returnString, Mar 10, 2012.

  1. returnString

    returnString

    Joined:
    Jul 10, 2010
    Posts:
    248
    Hey there cube fans,

    I'm back working on this after an extended hiatus adding C# support to another game engine. Armed with a bunch of new tricks, it's time to rebuild my 2.5D platformer and level editor combo! In contrast to previous builds, I'm building the actual stock game with the editor itself, or eating my own dog food as it were.

    So, after two days work, editor take one!

    The blank canvas:



    Entities are dragged from the entity bar onto the scene:



    Rough file manager:



    A loaded level test:



    You can edit whilst testing:

     
  2. Wolfos

    Wolfos

    Joined:
    Mar 17, 2011
    Posts:
    951
    Looks nice.
     
  3. returnString

    returnString

    Joined:
    Jul 10, 2010
    Posts:
    248
    Alright, time for the second major update, here's the changelog:

    • Entities can now be rotated
    • Undo support (CTRL+Z) for movement. Additional undo support coming later
    • Duplicate is now properly mapped to CTRL+C
    • Entities are now organised by category
    • Added checkpoints and kill triggers
    • Added basic spot lights
    • Added rigidbody crates
    • All helpers are now faded in and out with the grid
    • VSync is now enabled, should fix tearing issues




    You can run BoxEd with the embedded demo as a webplayer. Simply open the File menu and select the example level. Otherwise, it's fully functional.

    The latest code is available on GitHub: https://github.com/returnString/BoxEd
     
  4. BogdanC

    BogdanC

    Joined:
    Sep 16, 2011
    Posts:
    5
    :)) very nice