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The Adventures across Humanoids

Discussion in 'General Discussion' started by Yash987654321, Jan 12, 2015.

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  1. Yash987654321

    Yash987654321

    Joined:
    Oct 22, 2014
    Posts:
    729
    Hello everyone and in this forum I will be telling you all about my first game project. But before even statring I want to make sure thay you know that I :
    Am a Teenager of 13 years
    Have got a old computer :
    1 GB Ram
    128 Mb Intel Graphic Gard
    2 GHz Intel Penitium Dual Core
    And a bad audio card.
    I will use Unity 4.5
    So the game is going to be a casual game. It will be third person and the camera Height will be quiet high and distance would me low. Providing a upper view type camera. The view will not be exactly 2D. I will be using blender as modeling program.
    The features of game will be like:
    Shooting (Different Weapons)
    Melee (Different Wepons)
    Spells(Just thought it right now)
    Many pickable and usable items
    Crafting mode(Hopefully)
    Poor Graphics
    Bad Sound
    For PC and Android
    Enemy based
    Fully in JS
    Many Bugs (For Sure)
    Many Modes
    Many playable maps
    I will be posting every week or at least every month
    Good bye for this post.
    Hope this project will be great on Relase.
     
  2. ANTMAN0079

    ANTMAN0079

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    Posts:
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    Nope. Mods. Rules.
     
  3. JamesLeeNZ

    JamesLeeNZ

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    Nov 15, 2011
    Posts:
    5,616
    im mostly looking forward to poor graphics :)
     
    theANMATOR2b likes this.
  4. Serinx

    Serinx

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    Posts:
    785
    My favourite feature is the "Many Bugs", could make for some interesting mechanics!
     
  5. Yash987654321

    Yash987654321

    Joined:
    Oct 22, 2014
    Posts:
    729
    sometimes even bugs can give you ideas and bugs teach us many things
     
    elmar1028 likes this.
  6. Yash987654321

    Yash987654321

    Joined:
    Oct 22, 2014
    Posts:
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    Now using the unity third person controller the character is ready to move around. The enemies have started to follow him. And the flash light can now be turned on or of. Remember the battery of flash light also gets dead.
    BUGS (Can anyone help)
    The enemies cannot climb hills even i done everything to try
     
  7. Yash987654321

    Yash987654321

    Joined:
    Oct 22, 2014
    Posts:
    729
    The minimap is almost completed just I need to add a border around it so it dose not dissolve in terrian and i don't know how to do if.
    And how to make it circle instead of square help me
     
  8. Yash987654321

    Yash987654321

    Joined:
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    Mini Map Completed :)
     
  9. primus88

    primus88

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    Sounds like the 'feature' list of Goat Simulator, so you are on the right track :)
     
  10. Yash987654321

    Yash987654321

    Joined:
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    Posts:
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    I hate that thing. Its was just a joke but how it became so successful
     
  11. Yash987654321

    Yash987654321

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    here is the first preview of it
     
  12. Yash987654321

    Yash987654321

    Joined:
    Oct 22, 2014
    Posts:
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    Sorry wait for a moment their are errors coming wile uploading a picture ;(
     

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  13. ConnorTheScot

    ConnorTheScot

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  14. Yash987654321

    Yash987654321

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    I made it in WIP but a alert showed that this has been moved
     
  15. Yash987654321

    Yash987654321

    Joined:
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    ;( ;(
    Bad news. While testing I cleaned up the mess of my project and lost the main character. It got replaced by enemy prefab values.
    ;( ;(
     
  16. Ryiah

    Ryiah

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    Or apparently every few minutes.
     
  17. Kiwasi

    Kiwasi

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    16,860
    I did play a game once where the core mechanic was bugs. Story goes that you crash landed a robot on an alien planet. On the crash his circuits were damaged, so he only responds to 10% of user inputs. As the game goes you get to do 'patches' that improve the robots responsiveness. But even at the boss level he still occasionally bugs out.

    That said so far this product seems to have over delivered on its promise of many bugs.
     
    GarBenjamin likes this.
  18. elmar1028

    elmar1028

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    Posts:
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    Agreed! Team Fortress Classic's Spy didn't plan to have a disguise. Instead idea came from a bug when player enemies looked like friendly players.
     
  19. Yash987654321

    Yash987654321

    Joined:
    Oct 22, 2014
    Posts:
    729
    No Progress made
     
  20. Aurore

    Aurore

    Director of Real-Time Learning Unity Technologies

    Joined:
    Aug 1, 2012
    Posts:
    3,106
    If you want to show progress of your game please post in in the WIP forum.
     
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