Search Unity

The additional bones for Skirt to Bip001_Pelvis. Any problems in the bone setting?

Discussion in 'Animation' started by jkcom, Nov 10, 2014.

  1. jkcom

    jkcom

    Joined:
    Aug 31, 2013
    Posts:
    5
    Our animator has connected the additional bones for Skirt to Bip001_Pelvis. In Rig Configure of Unity, the Bip001_Pelvis is displayed as shown in the image below. Some rotation animations are in malfunction. Any problems in the bone setting?

     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Your question really isn't composed very well or I'm not understanding correctly.
    I think the fix for your "rotation animations are in malfunction" problem may be caused by the biped pelvis setting.

    Change the biped pelvis parent - in figure mode - under structure drop down - uncheck triangle pelvis. This will parent the legs to the pelvis instead of the bottom spine bone.
    Re-export into Unity and process the character as before. See if that fixes the problem.
     
  3. Mecanim-Dev

    Mecanim-Dev

    Joined:
    Nov 26, 2012
    Posts:
    1,675
    Rigs created with biped with both legs parented to spine are problematic, Mecanim humanoid rig expect both legs to be a child of hips transform.

    Simply assign Bip001 Spine as your Hips transform.
    Please follow these rules when you create a new humanoid rig.
    http://blogs.unity3d.com/2014/05/26/mecanim-humanoids/