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TextMesh Pro The actual memory usage of an atlas texture is 5 times the size of the original texture

Discussion in 'UGUI & TextMesh Pro' started by Loccsser, Jun 14, 2022.

  1. Loccsser

    Loccsser

    Joined:
    Jun 14, 2022
    Posts:
    2
    I have a fontasset, and the atlas texture of which takes different memory in different android phones. Normally it takes 4M (the original atlas texture size is 2048*1024, which should be 2M, doubled because of the dynamic mode), But on Galaxy J7 it takes 10M o_Oo_Oo_Oo_O

    Normally:
    屏幕截图 2022-06-14 102433.png

    On Galaxy J7:
    屏幕截图 2022-06-14 103001.png
     
  2. Stephan_B

    Stephan_B

    Joined:
    Feb 26, 2017
    Posts:
    6,595
    Could you please submit a bug report on this?