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TFW NO VR 3D, Doom/Rogue Hybrid [Android] [Google Cardboard] [Free]

Discussion in 'Made With Unity' started by AlexKrunch, Mar 1, 2016.

  1. AlexKrunch

    AlexKrunch

    Joined:
    Feb 17, 2016
    Posts:
    12
    Hi!

    Unity is such an incredible and efficient tool to build video-game! It's a small revolution for amateur game-maker like me, especially since the version 5 the VR devices!

    I've made a FPS/Rogue-like game, using the Google Cardboard! It's an early version, the gameplay and the graphics aren't definitive, but it's stay a fun and challenging VR experience!

    *Note: You need a gamepad!*

    Android Playstore: https://play.google.com/store/apps/details?id=com.snuffchan.tfwnovr




     
  2. qiqette

    qiqette

    Joined:
    Feb 7, 2016
    Posts:
    121
    Did u make the pixel art?
     
  3. AlexKrunch

    AlexKrunch

    Joined:
    Feb 17, 2016
    Posts:
    12
    Yes, and it's just a start! The next step will be to make several animations for the characters (walking, shooting, and dying) and some pieces of decor for the map!
     
  4. qiqette

    qiqette

    Joined:
    Feb 7, 2016
    Posts:
    121
    Sooooo... there are some inconcordance (i dont really know if "inconcordance" is a real word, i lack a bit on english) on the pixelart.

    Like:
    -The colours are too diferent, try to adjust a good palete.
    -The explosions are not made with pixel art
    -Some things have much more resolution than others (exit word for example, has much more pixels than the weapon, try to make all the "pixels" with the same dimension)

    By the way, im noob, but i think it could work better
     
  5. AlexKrunch

    AlexKrunch

    Joined:
    Feb 17, 2016
    Posts:
    12
    Yeah I know this. I will try to compress my sprite sheet in a gif format, it should do the job. (yeah the lazy solution)

    This one come from a free asset pack and I got tons of stuff to do before making my own explosion sprite. So there will be few versions before I work on this one.

    Good note! I will take care on this one, trying to make all the pixel art at the same size. The exit logo won't be in the next version. I will replace it by a real door, something cooler.

    Thanks for your comments!
     
  6. AlexKrunch

    AlexKrunch

    Joined:
    Feb 17, 2016
    Posts:
    12
    Hi! I've published a brand new version of my game, now call Shooter of Death! There's a bunch of cool features:
    • Jumping
    • Enemies animations and corpses
    • Multi-floors levels
    • Lava!
    The game is available on the Android Playstore here: https://play.google.com/store/apps/details?id=com.snuffchan.tfwnovr

    Next steps:
    • Thinking about a deeper gameplay
    • Real 3D assets made on Blender
    • Frame rate improvement ??
    • More secrets
    • Get back the procedural map generation?
    Actually the game isn't too slow, but I am pretty sure I can improve his framerate on mobile phone. Is there's some special tips to optimize a game on mobile and especially Google Cardboard?
    Here is what I've already done:
    • Downgraded the quality settings
    • put all blocks in statics
    • put UI as a UI layer
    • took of bullet from the raycasting layer