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Textures

Discussion in 'General Discussion' started by SalmanJaved, Apr 1, 2020.

  1. SalmanJaved

    SalmanJaved

    Joined:
    Sep 12, 2019
    Posts:
    10
    1. I modeled a house in Blender then exported its UV's to Photoshop, Downloaded a seamless wall Textures, filled my UV's with that textures, Exported to Unity and Applied.

    2. I did the same as above but i directly applied my wall texture in Unity without going to Photoshop and set tiling.

    The result was strange Textures in case1 was much blurred as Compared case2. Although i did the tiling of textures in Photoshop too, and increased exported file 4k still the same.

    I don know what is happening , and Why 3d artists go through Photoshop to Unity? why not directly or i am making mistake? Or what is the proper way of texturing?

    Case1. Image
    upload_2020-4-1_10-57-24.jpeg


    case2. Image
    upload_2020-4-1_10-57-48.jpeg
     
  2. Olmi

    Olmi

    Joined:
    Nov 29, 2012
    Posts:
    1,553
    Hi @SalmanJaved

    It looks like you just have a low resolution texture in the image, that's why it's blurry. You need to take into account how many pixels you have per unit of measurement (like Unity Editor's units.) It doesn't matter where you do the texture mapping, but clearly you're not doing the same thing in images 1 and 2.

    You can't apply texture map to a wall the same way in Photoshop as you do in Unity - for examle: if you had a texture of size 1024x1024 and you have UVs for a wall which takes pretty much the whole space of 0-1 UV, you couldn't set up tiling in Photoshop, and if you scale down the texture to fit 10 times to the wall, it's of course not the same as if you set a 1024x1024 texture to tile 10 times on that wall in Unity. You would have approx. 100 pixels per tile in Photoshop, when in Unity you would have 1024 pixels per tile if you set the tiling in Unity.
     
  3. SalmanJaved

    SalmanJaved

    Joined:
    Sep 12, 2019
    Posts:
    10
    Yes Dear, You helped me a lot, my UV's Image was 256X256 and texture 1024x 640, what happening was when i used to scale down my image to uv size it would distort in Photoshop.

    Dear, what is proper way of doing it. I need Photoshop because i have to blend different maps and also setup all texture maps on a single uv map.

    By increasing the size of uv map or by some other ways.......Kindly Help me.