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Textures turn black in UV editor after grouping.

Discussion in 'World Building' started by DeanMarquette, Oct 14, 2018.

  1. DeanMarquette

    DeanMarquette

    Joined:
    Feb 10, 2015
    Posts:
    165
    Is anyone else having a problem with textures turning black using the UV editor after grouping? Sometimes I can Move the object a little and then you can see the texture again but sometimes it still stays black.

    Using Unity 2018.2.12f1 & Probuilder 3.0.9
     
  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    Hi! If the faces you Group are too "divergent", the UV grouping can't work correctly. Try only using Texture Groups on faces that are withing about 15 degrees of each other (the direction they face).

    Additionally, this might be a lightmapping issue- try disabling the "Static" checkbox in the upper right corner of the inspector, while modifying the object, or disable "Auto Generate" in the Unity Lighting settings.
     
  3. Dragon_Scales_VR

    Dragon_Scales_VR

    Joined:
    Oct 5, 2021
    Posts:
    2
    Still having this issue in 2022. Anytime you touch probuilder it just completely destroys the face UV but shows as if nothing has happened. No idea what's going on, going to have my blender guy do it because what a mess.