Hello, I am trying to create a 3d graphical redactor but I have some problems with textures on Android. In my scene, there are a camera (that is set to render texture) and a canvas (on which I draw brush instances). Here is my camera configuration: Everything works fine in the Unity Editor, but not on my Android device. It seems like texture covers meshes of 3d objects several times (like, the texture is displayed incorrectly), and therefore brushes display in strange positions. Did someone deal with something like this before?