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Textures looking "serrated" after export fbx mesh on blender

Discussion in 'Editor & General Support' started by DenisFernandes, Jan 6, 2015.

  1. DenisFernandes

    DenisFernandes

    Joined:
    Apr 16, 2014
    Posts:
    12


    As you can see above, after i used blender to export my meshes from .obj to .fbx i got this textures all messed up.

    Already tried to set a smooth angle, import normals, but i can't get a good result, what i can do?

    Any workaround or solution for this? Thanks you'all!

    Dênis Fernandes