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Resolved Textures brighter with ETC2 in Linear Color Space

Discussion in 'General Graphics' started by Jenzo83, Jul 7, 2021.

  1. Jenzo83

    Jenzo83

    Joined:
    Oct 22, 2013
    Posts:
    35
    Hi! I need help with the brightness of alpha textures when compressed for Android. (I just switched from Gamma to Linear.)

    It looks normal when I build out to device. But in editor they look wrong.
    The thumbnail of the textures always looks correct.
    No difference if I use PSD,PNG, TGA etc.

    My fix for now is to set all my alpha texture compressions to none and when I'm ready to build I go through all textures and activate compression.

    Using:
    Unity 2019.4.28
    URP 7.6.0

    upload_2021-7-7_11-32-31.png
     
  2. florianpenzkofer

    florianpenzkofer

    Unity Technologies

    Joined:
    Sep 2, 2014
    Posts:
    479
    Maybe ETC2 fallback in BuildSettings is set to 16bit?
     
  3. Jenzo83

    Jenzo83

    Joined:
    Oct 22, 2013
    Posts:
    35
    Thank you very much! It worked like a charm!

    Thanks for replying so fast.
    Best regards
    Jenz
     
  4. florianpenzkofer

    florianpenzkofer

    Unity Technologies

    Joined:
    Sep 2, 2014
    Posts:
    479
    I would consider this a bug.
    But the fallback mode is on the way out (together with GLES2 support), so not sure if it‘s worth fixing at this point.