I created an image in photoshop (with alpha) then imported it into Unity. Turned off compression, gave it the max size, and then drag and dropped it into a plane. It was slightly darker, so I set the shader to unlit/transparent cutout to try to get the color to be exact, but it was still dark. I tried changing the color space, but it's still darker. I've tried a lot of settings and nothing has gotten it to the correct color. Any ideas?