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Texture with extreme tiling is missing from build

Discussion in 'General Graphics' started by radiantboy, Jan 31, 2021.

  1. radiantboy

    radiantboy

    Joined:
    Nov 21, 2012
    Posts:
    1,633
    I have this weird model (I made it in sketchup years ago) where the material tiling has to be ridiculous to look good (5e-06, 5e-06). This has always worked ok in editor but a build seems to remove it altogether like it is just the default texture (the preview in editor shows this too actually but it works on the model in editor which has scale factor 0.001). Anyone know how I can get the material to work in the build? I could cover it in planes I guess but it seems like a pain :)

    edit: seems the problem is possibly "one of the triangles is too large", Im guessing I could fix in blender or something.
     
    Last edited: Jan 31, 2021