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Texture Tilling in Unity 3D Help

Discussion in 'Editor & General Support' started by 3absiso, Dec 6, 2010.

  1. 3absiso

    3absiso

    Joined:
    Apr 16, 2010
    Posts:
    30
    Hello Unity Community,
    When i model a wall, usually attach an unwrap UVW modifier in 3DS Max and Texture the wall. this way i can not tile my texture. My Question: is how would i texture the wall by tilling a single texture over and over, in other way what i should do in Max to be able to tile the texture perfectly?. and if there is a small tutorial.
     
  2. Krobill

    Krobill

    Joined:
    Nov 10, 2008
    Posts:
    282
    use the UVW Map modifier not unwrap UVW to tile a single texture.

    If you have to use unwrap UVW because your wall map is part of an atlas you'll have to tesselate your mesh to coincide exactly with the tiling you want.
     
  3. 3absiso

    3absiso

    Joined:
    Apr 16, 2010
    Posts:
    30
    Thanks Man, But is there a link or tutorial to show me how to tesselate my mesh
     
  4. Krobill

    Krobill

    Joined:
    Nov 10, 2008
    Posts:
    282
    There's so many ways to tesselate a mesh in Max. It's a very basic modeling operation and you'll have a hard time finding a specific tutorial for that. Just use the documentation. 3DSMax has honestly the best reference manual I've ever seen. Search for cut or slice operations in the 'edit mesh' or 'edit poly' modifiers
     
  5. 3absiso

    3absiso

    Joined:
    Apr 16, 2010
    Posts:
    30
    it looks like i am missing something here, or my problem is not well illustrated.
    editing ploy is not my problem.
    what i want is that: i have a regular room (to be simple), i want to texture the interior walls, floor and ceiling. i do it by using Unwrap UVW modifier. and use the photoshop to texture every element.
    i have a tiled 256x256 textures for wall, floor, and ceiling how i can tile it and import it in unity without using unwrap modifier
     
  6. Krobill

    Krobill

    Joined:
    Nov 10, 2008
    Posts:
    282
    like I said : uvw map modifier not unwrap. For each part of your room ( floor, walls, ceiling ) you first select the polys then apply a uvw map on them.