Hi. I have been using the following setup to animate scrolling for the texture of my object. It's working fine but I don't want the texture to stretch if I resize the object (see on the resized cubes). I want the texture to repeat. What should I add to prevent stretching?
texture tiling affects that, but depends on the model UV (so if you scale the model, uv will be stretchy..) maybe this works though https://forum.unity.com/threads/automatic-tiling-when-scaling-object.669085/ or check for triplaner mapping "worldspace UV"
I have been testing and came close with this setup however I just cant figure out why only top and bottom doesnt stretch. Side faces are still stretching. This is default cube btw. Any ideas?