Hey, Just wanted to share a technique with you all on how to make transparent texture-space shadows easily applicable to sprites. Steps: Use the provided shader (based on Sprites-Default). It samples the texture twice (once normally, once with an offset) and blends the two colours in the fragment shader. If using a tight mesh, specify a large enough Extrude property to have enough texture space for the effect. Note: this will not work with packed sprites because the shader can sample outside of the packed sprite area. Here's a familiar character (FullRect mode) dropping a red shadow: