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Texture Sheet Animation module breaks batching

Discussion in 'General Graphics' started by KuratorIsPrimary, Jul 8, 2019.

  1. KuratorIsPrimary

    KuratorIsPrimary

    Joined:
    Dec 12, 2018
    Posts:
    6
    Hello everyone,

    Using Unity 2019.2.0b6, enabling Texture Sheet Animation module of a particle system breaks the batching.

    i have two particle systems sharing the Same material and the same Texture. by default they batch



    But as soon as i enable "Texture Sheet Animation" module and use the same sprite that is part of the Atlas, batching breaks. Also on the frame debugger.



    Have Unity Technologies changed how Sprite Atlas works ? or Batching or is it just an editor bug ? the purpose of this module is to actually help in batching.

    Thank you.
     
  2. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,285
    Hi, it's fixed in 2019.2.0b9
     
    KuratorIsPrimary likes this.