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Texture preview is extremely dark in Unity 2018 when in linear color space

Discussion in 'Editor & General Support' started by TwiiK, May 13, 2018.

  1. TwiiK

    TwiiK

    Joined:
    Oct 23, 2007
    Posts:
    1,729
    It was not like this in 2017.

    If I uncheck "sRGB" in the texture import settings the preview looks correct, but then the texture looks way too bright in-game. If this is considered the correct behavior and it was wrong previously I want an editor setting to bring back the "wrong" behavior because I can barely tell what my textures are anymore.

    And this ONLY affects the preview. My actual game looks identical between Unity 2017 and 2018.
     
  2. TwiiK

    TwiiK

    Joined:
    Oct 23, 2007
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    1,729
    It's like this in the included 3D with extras template scene as well so surely this is a bug because I assume that scene is setup correctly?
     
  3. Anubis9

    Anubis9

    Joined:
    Jun 10, 2015
    Posts:
    5
    Same here. Any solution for that?
     
  4. TwiiK

    TwiiK

    Joined:
    Oct 23, 2007
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    This still happens in the latest version. It has happened in every version of Unity 2018 so far.

    I submitted a bug for it, but then I got deja vu when writing the bug report and realized I've submitted a bug report for it earlier as well so now there's two bug reports for it. :p Unless this is happening due to an odd combination of hardware/software it should be instantly reproducible for anyone using Unity 2018 in the linear color space.
     
  5. Dennis_eA

    Dennis_eA

    Joined:
    Jan 17, 2011
    Posts:
    380
    It's (still?) the same in 2017 LTS. Can you give me a link to (one of your :rolleyes:) bug reports @TwiiK ?
    much appreciated thank you