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Texture not appearing properly on imported fbx

Discussion in 'General Graphics' started by Cloxygen, Jul 18, 2019.

  1. Cloxygen

    Cloxygen

    Joined:
    Jan 21, 2014
    Posts:
    4
    Is this the right place to post this? When I apply materials to fbx objects the texture won't display properly. On the left is a unity object and the right is the same material on an fbx import. It shows on a small portion of the model but the rest is just a flat color. Would anyone know why?
    help.PNG
     
  2. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    4,639
    I think it's probably your model's UV coordinates. Either there are parts of the model with no UV coordinates, or possibly the coordinates are not between 0 and 1. Did you make that model yourself?
     
  3. Cloxygen

    Cloxygen

    Joined:
    Jan 21, 2014
    Posts:
    4
    I made it in blender, do you know how i can fix it?
     
  4. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    4,639
  5. Cloxygen

    Cloxygen

    Joined:
    Jan 21, 2014
    Posts:
    4
    It worked, thanks dude helped.PNG