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Texture mip map streaming only works on _MainTex?

Discussion in 'Universal Render Pipeline' started by SevenPointRed, Mar 31, 2021.

  1. SevenPointRed

    SevenPointRed

    Joined:
    Feb 3, 2016
    Posts:
    218
    I am using both shadergraph and writing custom fragment shaders but I cant get texture streaming to work on anything other than "_MainTex" ( Doesnt work on things like emission textures or anything else it could be used for )

    There seems to be no documentation on this, if i rename _MainTex to _MainTex2 it also stops working. So I assume unity only checks for _MainTex ?

    Can someone from unity give an answer on this.

    Unity 2021.1

    EDIT: I am debugging this via the scene view setting, renderers go blue with _MainTex is removed or renamed.
     
    Last edited: Mar 31, 2021