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Texture looks like water

Discussion in 'General Graphics' started by Deleted User, Jul 29, 2015.

  1. Deleted User

    Deleted User

    Guest

    After creating a Normal map and a Specularity map and putting it all together with a diffuse map in unity the material looks really wierd, kinda like water

    Am I doing something wrong? Using the wrong maps (There are more) ?

    (I am using GIMP's InsaneBump)

    This is how I put everything
     
  2. ilya_ca

    ilya_ca

    Joined:
    Nov 19, 2011
    Posts:
    274
    Height map is not specularity. You should choose the Standard Specular shader, and then plug your specularity map in there.