Hi, I believe I'm having similar issues to what has been previously documented here and here. The issue is that seemingly random textures fail to load / glitch out, displaying some graphics-card-dump looking nonsense. The difference here is that my Resources folder is nowhere near the 4GB limit: Used Total: 1.54 GB Unity: 32.5 MB Mono: 1.1 MB GfxDriver: 1.50 GB FMOD: 1.2 MB Video: 0 B Profiler: 1.7 MB Reserved Total: 1.59 GB Unity: 70.9 MB Mono: 1.3 MB GfxDriver: 1.50 GB FMOD: 1.2 MB Video: 0 B Profiler: 12.0 MB Total System Memory Usage: 1.75 GB Textures: 726 / 1.50 GB Meshes: 6 / 42.0 KB Materials: 11 / 19.0 KB AnimationClips: 32 / 137.0 KB AudioClips: 0 / 0 B Assets: 1746 GameObjects in Scene: 51 Total Objects in Scene: 264 Total Object Count: 2010 GC Allocations per Frame: 12 / 0 B Here's an asset (png image with transparency) in Editor: versus the same asset in standalone Build (x86_64): Here are my image settings (all assets are png, all same settings): Build Settings > Player Settings... Software: Windows 10 Pro Unity 2018.2.10f1 (64bit) Hardware: Dell Precision Tower 3420 Processor: Intel Core i7-7700 CPU @ 3.6GHz RAM: 16GB Graphics: NVIDIA Quadro K1200 I'm hesitant to spend the time either 1) implementing AssetBundles into the project or 2) resizing every single texture in the project to be a multiple of 4 (as per compression warnings in texture settings), as I'm not sure I'm actually dealing with a large amount of assets here, thus the problem should lie elsewhere. I guess if anything I'd just like to hear from anyone who's had this particular issue (while under 4GB) and managed to solve it. Thanks a lot.