Hi guys! Another issue with my mesh I don't understand why. Each mesh has his own UV set which is a flat projection. I can see the UV set for each mesh in Substance painter for instance. But when I try to use a custom shader or a procedural material from substance share in Unity editor, it just doesn't show. In the screenshot you can see the textures working on a standard plane from Unity, but appearing grey on my meshes. I also tried different shaders from a free pack on the asset store (Ultimate 10 Plus Shaders) but they do not show properly. So what is my mesh missing to be able to properly display those textures? Any ideas? I attached a screenshot of the issue I'm mentioning Thanks a bunch !