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Question Texture flickering (not polygon z-fighting)

Discussion in 'Shader Graph' started by highpolyForehead, Dec 9, 2022.

  1. highpolyForehead

    highpolyForehead

    Joined:
    Nov 30, 2022
    Posts:
    5
    Hello!

    I've noticed these texture flickering, coming from the multiple overlayed textures in the shader (definitely not a polygon z-fighting, I checked)
    the solutions I've found so far are made through the code and I have no idea how to do it
    is there a way to fix it via shader graph?

    my unity version is 2020.3.7, URP

    https://gyazo.com/8a391dc99cc91ef28129484f7625cc68
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,048
    Share your shader graph (and maybe try in the latest 2020 version?)
     
  3. highpolyForehead

    highpolyForehead

    Joined:
    Nov 30, 2022
    Posts:
    5
    oh. it's massive
    I'll try to explain, but I have a feeling it's going to be hard to understand

    I use 5 layers of tileable textures, which are blended with each other using a subgraph with different blend options like lerp, multiply, add, normal combine, slope mask, hard light blend mode etc
     

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