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Texture compression

Discussion in 'PSM' started by FranckS, May 30, 2014.

  1. FranckS

    FranckS

    Joined:
    Jan 14, 2014
    Posts:
    29
    Question to the Unity guys. Are you planning to support all native VITA texture compression modes? such as:
    PVRT-I 4bpp
    PVRT-I 2bpp
    PVRT-II 4bpp
    PVRT-II 2bpp

    Especially the 2bpp modes that could help reduce bandwidth and memory pressure.

    Thanks.
     
  2. eriQue

    eriQue

    Unity Technologies

    Joined:
    May 25, 2010
    Posts:
    595
    Not in the immediate future (i.e next release) at least.
    But agreed - PVRTC could be useful in some cases, so it makes sense to try to include at some point.
     
  3. blackbird

    blackbird

    Joined:
    Aug 9, 2011
    Posts:
    588
    @erique could you make a list which features are support it for now and what you can get in the final release ... because unity is very limited for now .... and the documentation on psm dev portal is really poor ... the only way we keep in touch with you guys is here ....thank you for all your efforts man
     
    Last edited: May 30, 2014
  4. eriQue

    eriQue

    Unity Technologies

    Joined:
    May 25, 2010
    Posts:
    595
    In general, all 'features' should be supported, unless there is specific reason why it can't be supported (hardware limitation, or similar).
    If a feature is broken/missing I would suggest to report a bug on that - this is one of the reasons why we released the Public Preview.

    The 'Official Release' of Unity-for-PSM will be based on the Public Preview - and we've added things that were missing; such as Publishing, In-App Purchases, and Script debugging in MonoDevelop. And we added (and will keep on improving) documentation for the PSM specific parts.
    We also optimized various bits (such as the Runtime Shader Compiler on the PS Vita, and Audio compression in the editor).
    Outside of that we also fixed a wide selection of bugs reported by you guys.
     
  5. blackbird

    blackbird

    Joined:
    Aug 9, 2011
    Posts:
    588
    sounds really great thank you very much and what about the directional light and shadows is thre any chance to get better preformence ?