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Texture Compression problem since Unity 5.2

Discussion in 'iOS and tvOS' started by Rodlaiz, Sep 27, 2015.

  1. Rodlaiz

    Rodlaiz

    Joined:
    Jul 30, 2013
    Posts:
    38
    Hello Unity community,

    Here's the problem: Since we've upgraded our project to Unity 5.2 the sprites of our game that are using the Override compresion for iOS RGBA Compressed PVRTC 4 bits look awful on the iPhone or iPad, here's a screen shot of my iPad:



    What we're actually doing is using these sprites scaled down to half of their size and then we're scaling up the sprite 200% in Unity to save some Mb, it's cheap but we had an acceptable quality before, now the same assets look very bad
    These assets in Android with the RGB Compressed ETC 4 Bits looks perfect, it's only on iOS that we're having this issue.

    Something I need to clarify, this sprite in question don't need an alpha channel, we're using them in this splash screen, backgrounds, worldmap images, etc

    Has anyone else encountered this problem while upgrading to Unity 5.2? Does anyone know a solution without adding too much weight to the game?
     
    Last edited: Sep 28, 2015
  2. blizzy

    blizzy

    Joined:
    Apr 27, 2014
    Posts:
    775
    Your screenshot does not show.
     
  3. Rodlaiz

    Rodlaiz

    Joined:
    Jul 30, 2013
    Posts:
    38
    Thank you Blizzy, it was showing fine on my computer, I've re-upload the image to my FTP