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Resolved Texture compression makes certain textures way too shiny

Discussion in 'Editor & General Support' started by jlorenzi, Jan 28, 2023.

  1. jlorenzi

    jlorenzi

    Joined:
    May 2, 2021
    Posts:
    292
    I'm building for android and I'm using ASTC texture compression, but some textures get this weird shine
    upload_2023-1-28_12-58-8.png
    It's even worse from far away
    upload_2023-1-28_12-58-35.png
    I tried removing the normal map all together and it didn't fix it.
    Messing with smoothness and the metallic didn't help either.
    What's causing this?
     
  2. chemicalcrux

    chemicalcrux

    Joined:
    Mar 16, 2017
    Posts:
    720
    So the shininess persists even if the material only has the color/albedo texture set?

    I remember having problems with this before -- but I cannot remember if it was due to a busted normal map or due to a different map...
     
  3. jlorenzi

    jlorenzi

    Joined:
    May 2, 2021
    Posts:
    292
    Seems like the problem isn't with the material and instead with the ground (which is a terrain FYI) because without the material it's still shiny.
     
  4. jlorenzi

    jlorenzi

    Joined:
    May 2, 2021
    Posts:
    292
    Changing the inspector to debug mode by clicking the 3 dots in the top right and then changing the smoothness value of the material to a really high number fixed the problem.
     
  5. Bazoka810

    Bazoka810

    Joined:
    May 20, 2023
    Posts:
    1
    I LOVE YOU SO MUCH THANK YOU
    In my case however I couldn't find the smoothness value setting, but changing the Material Template from "Default-Terrain-Standard" to "Default-Terrain-Diffuse" fixed it for me :)